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leozg's latest activity
leozg
replied to the thread
Homebrew
2d10 vs 1d20
.
I like roll 3d20 drop hi/lo. Sucess and any dice is 20 = critical success. Failure and any dice is 1 = critical failure. Can also have 3...
Wednesday at 3:31 AM
leozg
reacted to
Merlecory's post
in the thread
Homebrew
2d10 vs 1d20
with
Like
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A 2 parter: First, A roll of 18 or higher would be about a 5% chance, same as on a d20, if that is something interesting to you. For the...
Wednesday at 3:22 AM
leozg
reacted to
Raduin711's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
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Like
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in regards to exploration, part of the ranger's problem is that wilderness survival is kind of their thing, and a couple first level...
Tuesday at 4:24 AM
leozg
reacted to
Raduin711's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
with
Like
.
I feel like certain "problem solver" spells need to go away, or better yet, turned into magic items. knock, comprehend languages...
Tuesday at 4:23 AM
leozg
reacted to
mamba's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
with
Like
.
I would go straight to 6e, no need to make more small tweaks to 5e, but if they did, I like most of the stuff they threw out from the...
Tuesday at 4:17 AM
leozg
reacted to
Silam's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
with
Like
.
I agree that simplicity is attractive. But I don't see anything wrong with simplicity carrying a cost. In the above proposal, the...
Tuesday at 4:15 AM
leozg
reacted to
Morrus's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
with
Like
.
Do we need merge all the "How I would make the next D&D" threads?
Tuesday at 4:11 AM
leozg
reacted to
Horwath's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
with
Love
.
1. Universal subclass levels. At levels 1,3,6,10,14. 1.1. Universal subclasses. not all but some can be for (almost) all classes. 2...
Tuesday at 4:11 AM
leozg
reacted to
Lanefan's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
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Like
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@fuindordm - for Sorcerer, what do you mean by "improvise spells?" Letting them invent new spells on the spot, if that's what it means...
Mar 19, 2026
leozg
reacted to
fuindordm's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Give each primary spellcaster a nearly unique spell list, with no more than 10% of their spells potentially accessible by other classes...
Mar 19, 2026
leozg
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I prefer "humans are divinely genetically variable specialists". Each individual human is very good at something different. So humans...
Mar 18, 2026
leozg
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
You can do that with a Universal Maneuver system. "I hit the goblin and Cleave his buddy." The problem is when you fight it and...
Mar 17, 2026
leozg
reacted to
WitchyD's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Anecdotally, I ran D&D4e over Foundry VTT from level 1-30 and then again from level 1-10 or so, stopping last year when my computer...
Mar 17, 2026
leozg
reacted to
CreamCloud0's post
in the thread
D&D General
Design issues with 5e
with
Like
.
i'm sure we could find a form of granularity that doesn't take multiple hours, overly simplistic combat doesn't appeal to me.
Mar 17, 2026
leozg
reacted to
mamba's post
in the thread
D&D General
Design issues with 5e
with
Like
.
by not making a 6e they will accomplish that too over the long run, so they can only hope to attract new players faster than the...
Mar 11, 2026
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