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leozg's latest activity
leozg
reacted to
Mournblade94's post
in the thread
Jeremy Crawford Also Leaving D&D Team Later This Month
with
Like
.
D&D is toast. Glad I rejected 5.5. It's naught but a brand name now for licensing.
Apr 11, 2025
leozg
reacted to
Christian Hoffer's post
in the thread
Jeremy Crawford Also Leaving D&D Team Later This Month
with
Love
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Jeremy Crawford is leaving Wizards of the Coast later this month. Screen Rant (via me!) had the exclusive announcement. Crawford was the...
Apr 11, 2025
leozg
reacted to
DrJawaPhD's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Like
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"Natural English" leads to far more confusion and ambiguity. I greater prefer the emphasis on Keywords for clarity. Your argument...
Apr 7, 2025
leozg
reacted to
payn's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Like
.
It doesnt read well, until you need clarity on how to adjudicate it at the table.
Apr 7, 2025
leozg
reacted to
MuhVerisimilitude's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Like
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Keywords are great. One great flaw in 5E is that it is very rules-hesitant. It feels like the designers are ashamed of actual mechanics...
Apr 7, 2025
leozg
reacted to
Reynard's post
in the thread
D&D General
Should Gnomes be Tiny
with
Like
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Should gnomes be?
Mar 24, 2025
leozg
reacted to
Horwath's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
.
I do not like the idea of classes having limited spell list or having multiple full casters. one fullcasting class is enough, with...
Mar 15, 2025
leozg
reacted to
Minigiant's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
.
I am a fan of Magic types and restrictions. Arcane magic can't Heal nor Revive and it's buff and debuffs require Concentration/Focus...
Mar 15, 2025
leozg
reacted to
overgeeked's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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Like
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Unsurprisingly, I think 4E nailed it. Split combat from non-combat magic. Balance combat magic against the other classes. Give everyone...
Mar 15, 2025
leozg
reacted to
TiQuinn's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
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My biggest issue with D&D magic is that certain spells undermine rules in the game that I think makes for less interesting games, or...
Mar 14, 2025
leozg
reacted to
Stalker0's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Love
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I think this topic should focus around "Wizards in Downtime". aka time and spell slot availability is not a concern for a wizard. Assume...
Mar 13, 2025
leozg
reacted to
Micah Sweet's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
.
Anything, if you're powerful enough, but not reliably, not safely, and not very often.
Mar 13, 2025
leozg
reacted to
Scribe's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
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I think if there is little to no risk or opportunity cost, utility needs to be very tightly controlled, so as to give other classes room...
Mar 13, 2025
leozg
reacted to
payn's post
in the thread
D&D General
What Is D&D Generally Bad At That You Wish It Was Better At?
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Like
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Thats the issue with D&D needing to be all things, all the time.. Is it supposed to provide survival sim, or chase cinematics, or just...
Mar 11, 2025
leozg
reacted to
EzekielRaiden's post
in the thread
D&D General
What Is D&D Generally Bad At That You Wish It Was Better At?
with
Like
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It wasn't an example meant to reflect real characters. It was meant to show that the argument presented creates a clear logical...
Mar 11, 2025
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