Recent content by LepcisMagna

  1. L

    GMing: What If We Say "Yes" To Everything?

    I am curious - what is your answer to your hypothetical?
  2. L

    GMing: What If We Say "Yes" To Everything?

    That's precisely why I prefaced my responses with a restatement or reassertion of the hypotheticals - the comment you mentioned not agreeing with anything about was directed at DEFCON 1's formulation of the hypothetical, not the one from the OP. If we limit the hypothetical to just your...
  3. L

    GMing: What If We Say "Yes" To Everything?

    With the caveat that all this assumes both interpretations of the hypothetical are implemented: I only mentioned NPCs (which includes monsters) because that seems to be the place that GMs would retain the greatest authorial control in the world. Not at all, I'm just drawing a line between...
  4. L

    GMing: What If We Say "Yes" To Everything?

    So, we're taking both versions of the hypothetical here: players can suggest anything they want by asking ("is there a musket under that tarp?") and any situation which would ordinarily call for a dice roll just succeeds instead ("I hit the troll" or "I jump the gap"). In that situation, there...
  5. L

    GMing: What If We Say "Yes" To Everything?

    I guess my point of disagreement is that there wouldn't be a product in the first place - if all potential actions are successes, there aren't any rules. That means with a perfect group of players, you'll end up with a collaborative story (as mentioned previously) where the GM is unnecessary...
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    GMing: What If We Say "Yes" To Everything?

    I think all this accomplishes is removing the rules from the game (at which point it doesn't matter if you're playing D&D, Traveller, or Call of Cthulhu). Though it does bring up an interesting question about systems with different degrees of success (Warhammer, Star Wars, or Pathfinder come to...
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    GMing: What If We Say "Yes" To Everything?

    But in your original hypothetical, you even assert that the GM Even if your thoughts have shifted from your original post, I think that line is accurate (and is what many are arguing here): that if the GM has no option to say "no" or "yes, but" or "roll the dice," their only real power is...
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    GMing: What If We Say "Yes" To Everything?

    Would that not be ignoring the most likely outcome of the original suggestion? As you admit, players may unconsciously or gradually do this very thing, so it's hard to see how a broad application of this style wouldn't generally lead to it. So, you have the answer to your thought experiment...
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