Recent content by lepharaon33

  1. lepharaon33

    Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun

    Circle Casting sounds awesome — kind of like D&D’s answer to coordinated spell rituals. Basically: Works only for spells with ≥1-minute cast time or that use a spell slot. One primary caster handles targeting, Concentration, and the slot. The group boosts the spell with options like: •...
  2. lepharaon33

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yeah, that’s a fair point. I think you’re right that most players don’t actually want strict balance if it comes at the cost of excitement or flexibility. 4E proved that you can have perfect mechanical balance and still lose a lot of what makes the game feel dynamic. The “nova” issue really...
  3. lepharaon33

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, that’s a good point — rest timing really does shape balance more than most people realize. Making it part of the design, like The One Ring does, would give DMs and players clearer structure instead of leaving it so open-ended.
  4. lepharaon33

    Spoilers Star Trek: Deep Space Nine

    Great post — totally agree! The pilot holds up way better than people give it credit for. The character work and political themes were so ahead of their time, and Sisko’s grief scene still hits hard. Kira’s realism and Bashir’s naive idealism really set the tone for the whole series. DS9...
  5. lepharaon33

    D&D 5E (2024) Forgotten Realms Question: Do followers of Bane engage in sacrifices?

    That’s a great idea for a thread! I’ve always enjoyed Simulationist games for the sense of consistency and immersion they create. I think in the past 10–15 years, we’ve seen some interesting developments — newer systems tend to streamline the rules while still keeping that grounded...
  6. lepharaon33

    Contemporary Simulationist TTRPGs [+]

    That’s a great idea for a thread! I’ve always enjoyed Simulationist games for the sense of consistency and immersion they create. I think in the past 10–15 years, we’ve seen some interesting developments — newer systems tend to streamline the rules while still keeping that grounded...
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