Recent content by lewpuls

  1. lewpuls

    Worlds of Design: All in Your Mind

    Picture courtesy of Pixabay. Last time we examined reasons to favor using a board and pieces in tabletop role-playing games, particularly when the focus is on tactical combat and treating the RPG primarily as a game. Now, we turn our attention to the other side of the coin: the advantages of...
  2. lewpuls

    Worlds of Design: Grounding the Game

    Picture courtesy of Pixabay. There are pros and cons to theater of the mind style of play, and much of it is determined by the interplay between the game master and the players. What is Theater of the Mind? In a role-playing game, when there is a physical encounter during adventure and...
  3. lewpuls

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    This is an amazing amount of work. I don't have the "collector mentality." Now that I think of it, I did buy most or all of the Spelljammer products, though I wasn't doing it as a "collector".
  4. lewpuls

    D&D General How Much D&D Stuff Is There Anyway? Part 1: Editions

    Outstanding work! I've never been a collector, so haven't seen most of the product churned out over all these years.
  5. lewpuls

    Worlds of Design: There's a War On!

    Picture courtesy of Pixabay. Despite the many wars going on around the world today, warfare (as a concept) is much frowned upon these days. This hasn’t always been the case, and earlier societies regularly planned for war. Of course, hardly anyone wants to BE in a war (just ask the soldiers)...
  6. lewpuls

    World of Design: Flipping the Hourglass

    Picture courtesy of Pixabay. Today we're going to discuss two ways of creating many things: not just games but stories and game worlds. That is, starting top-down, or bottom-up. Many of the Worlds of Design columns start out “shotgun” (bottom-up) and may not be finished until years after they...
  7. lewpuls

    Worlds of Design: When the Clock's Ticking

    Courtesy of Pixabay. My wife was using her tablet, early in the morning. I wanted to say something to her, but her response was “I only have six minutes to get triple points!” So I shut my mouth, and went to the computer to add this quote to this article. She’s using online software, Duolingo...
  8. lewpuls

    Worlds of Design: Life in the Big City

    Picture courtesy of Pixabay. Cities don’t just happen, though it may look that way to those who live in one. As a GM/world-builder you can “do it that way” (they just happen), but I prefer a believable world, which means that cities must have reasons for being there. For this article, a city...
  9. lewpuls

    Worlds of Design: The Great Divide

    Picture courtesy of Pixabay. “Don’t read any science fiction/fantasy from before [or after] 1980” is a phrase characterizing a notable split in sci-fi and fantasy fandom. There's a split for sure, but they're not nearly as incompatible as that quote might imply. Vicarious vs. Role For the...
  10. lewpuls

    Worlds of Design: The Problem with Space Navies, Part 2

    Picture courtesy of Pixabay. I confess that I am a big fan of naval history (the topic of my long ago doctoral dissertation is “Aircraft and the Royal Navy 1908 to 1919”), so I have some bias. Certainly if you work at it, you can deliberately make up science-fiction settings where ground...
  11. lewpuls

    Worlds of Design: The Problem with Space Navies, Part 1

    Picture courtesy of Pixabay. A Change of Space When I write a Worlds of Design column about worldbuilding I usually think in terms of fantasy rather than science fiction. Today I have a sci-fi topic, how “space navies” are likely to work. In this discussion I assume a sci-fi setting is the...
  12. lewpuls

    Worlds of Design: Only Human

    Picture courtesy of Pixabay. Humans are generally positioned as the baseline to which other species are compared, no doubt because humans are playing the game. Dungeons & Dragons famously centered humans as the “main” species lest the game turn into less fantasy medieval and more abstract...
  13. lewpuls

    Worlds of Design: Who Gets the Crown?

    Picture courtesy of Pixabay. Crowns in Crisis As you GM more and more adventures, it may become harder to find an unusual reason for player characters to go adventuring. There’s a lot of potential in "succession dramas" for adventure hooks, even if the adventurers are not amongst the possible...
  14. lewpuls

    Worlds of Design: In the Shadow of Tolkien

    The answer is likely predicated on if you came to Tolkien before you came to FRPGs. Picture courtesy of Pixabay. I read the Lord of the Rings (LOTR) when I was in my late teens, about seven years before original Dungeons & Dragons was released. (The Hobbit came later for me.) This is long...
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