Recent content by lgw

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    How are melee characters expected to deal with flying creatures?

    Things aren't what they used to be...
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    Assassin Shenanigans

    I started reading up on the Assassin as possible next character, and found some stuff really lends itself to use in creative ways. For some other things I'd just like to get some creative feedback because being DM since some time colors my judgement on things. So here come my musings. (Careful...
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    [Feedback] My solo Solo-Monster

    Thanks for the good feedback. Some bits I might add for understanding: * The PCs will be on a ship, which is likely about 10 or 12 sq (= 15-18m) at its widest point. That together with the behavior of the tentacles places heavy focus on good positioning. * The PCs will have plenty of...
  4. TheKraken.jpg

    TheKraken.jpg

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    [Feedback] My solo Solo-Monster

    Any particular reason why ? Right now it is a move because it mostly is a move, but supposed to be used together with the regular tentacle actions. On the other hand it will hinder the tactically important repositioning, so I left it as such. Well, really, that would defeat the whole purpose...
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    [Feedback] My solo Solo-Monster

    Georg, Jürgen, Cersten, Joachim... raus hier ! ;) OK, I just created a truely to be used solo monster from scrap, featuring the Classic Kraken, attacking the ship from underneath. To get that to work, I did some major adjustments on the fly based on DMG / MM 1 solos. It is made to be...
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    A couple abilities in Martial Power seem WAY too good...

    Please fix your numbers - you won't last double as many rounds without heavy investment into CON and feats, which then means you lose much more than a +1 to hit. Furthermore an avarge fighter easily has two to-hit rolls per round, accounting for burst powers, Combat Challenge and OAs. So don't...
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    A couple abilities in Martial Power seem WAY too good...

    First we're talking not about an extremely focused BRV, which many people still do. But yes, your objection is justified. However a +1 to hit is extremely valueable and rare in 4th edition. The Fighter FWT is the only general way (pre Kensai Paragon) available at all, that does not come as a...
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    A couple abilities in Martial Power seem WAY too good...

    Well, the point about the more extreme damage reductions of a BRV Fighter is that he loses out on many opportunities - not just the +1 from FWT (which is already big in itself, no question). He has to spend feats and attributes on that, which will hamper him in the one or the other way of...
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    Sure Strike revisited

    I never used PC powers for NPCs. Beyond that we switched GMs now, so I can play a bit, and I do play a rogue heavily relying on my CA. And I would not mind it at all, because it has to hit first - and I am very rarely in melee with a target that is not either marked by a defender or suffering a...
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    Sure Strike revisited

    I adjusted these two powers as houserules for the DnD group I ran, and after nine levels everybody was reasonably happy about the changes. Especially the human fighter (pre Martial Power) really apprecheated the versatility, and that was on top of him taking No Opening as Level 2 Utility...
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    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    Thanks for the great work. After some gut approach to fix WotC's standard system, we instead opted to try yours (this or Obsidian) in next sessions. Some questions for you, though: 1) Have you ever had a good idea how to incorporate Action Points (give the PCs a way to spend them in a helpful...
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    What would you have done?

    You did miss it, seriously, as I already explained in my first post. It goes by simple logic that three rats cannot block all six opportunities to Bull Rush the Oozes. You likely forget two things: 1) You can attack diagonally, and as such also Bull Rush diagonally. 2) Push does not mean "away...
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    What would you have done?

    How to brake the lock and run away: * PCs at E7 and E8 use an Aid Attack action on Ooze Jr, giving the PC at E6 +4 on his next attack. * E6 then bull rushes it with a +4 bonus, because he has legal squares to push it to: from CD-78 to CD-89. He then moves himself to square D7. * PC at E5 uses a...
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