Recent content by Li Shenron

  1. Li Shenron

    Homebrew 2d10 vs 1d20

    As already said, the more dice are used, the more the results tend to cluster around average, very quickly with the first added dice and then the effect is less pronounced with any additional die. So the highest and lowest scores become less probable, and outcomes are more predictable: more...
  2. Li Shenron

    D&D General How do you do smart chaotic evil?

    Someone with very high IQ who has a strong resentment against any form of authority other than themselves, and consciously refuses to care about the wellbeing of others.
  3. Li Shenron

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I don't play AD&D 1e, but I don't see why this should be fixed. It's a non-linear system, so what? Why would a perfectly linear system be intrinsically better? It is easier to use, but that is not always the design goal. I get it that you don't like the system and probably because you also don't...
  4. Li Shenron

    D&D General Critique My Funnel Rules for D&D5E 2024

    I think it's a fun idea, but I would keep the proficiency bonus at +2. It's hardly the proficiency bonus value which makes them weak... rather, it's the lack of HP, armor and spells/abilities. Before the get a class, they will have quite poor combat stats. In addition, I think it's good that...
  5. Li Shenron

    D&D 3.x Favored Class

    Originally yes, but I am quite sure I have never seen a PC in 3ed take the multiclassing penalties: players simply complied with the restrictions and used multiclass combos that didn't incur in the penalties. Then eventually I think everybody I know stopped enforcing penalties. I am not a fan...
  6. Li Shenron

    Why I Hate Skills

    I think you said plenty of reasonable things already in your original post. I don't think it's possible to design a skill system that is all-encompassing, realistic, satisfying from a gamist point of you, and self-managed all at the same time. So I always need to manage it myself as the DM to...
  7. Li Shenron

    D&D General Favorite builds for noobs?

    The "quick build" and starting equipment suggestions under each class in the PHB.
  8. Li Shenron

    D&D 5E (2024) Unfreezing the Narrative

    No, it just happens because of statistics.
  9. Li Shenron

    D&D General Are you content with what you have in DnD regarding physical/digital material?

    I am quite content. The large majority of the material I bought over the years still has to be used after all...
  10. Li Shenron

    D&D General The 5e Ninja, would it be a class or a subclass?

    Even though the name is different, the Ninja has been in 5e since the start as the Monk subclass. It would make sense to make a full Ninja class for a fantasy setting where the character concept is more prominent, and widespread enough for it to require further significant differentiation...
  11. Li Shenron

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Not a mechanic as such, but rather a couple of "house rules" that are beyond the system: - PC death is always negotiable between player and DM (e.g. traded for a penalty or another condition/outcome) - PvP is not allowed by default, unless everyone at the table agrees
  12. Li Shenron

    D&D General Reworking movement and positioning

    IMXP combat is "sticky" enough due to OA, and house rule 1. would have minimal effect in my games because everyone already takes Disengage to move away without provoking OA. House rule 2 makes being in melee even worse, it might encourage more allies to join melee to negate the condition but it...
  13. Li Shenron

    D&D General Design issues with 5e

    With the original 5e 2014 rules as a basis, very little. I have near-zero problems running the game with 5e core rules, thanks to the "rule 0" concept which allows me to keep in check the things that could be practical problems such as spamming retries and Guidance. But since this is a thought...
  14. Li Shenron

    Is "finding the right players" a solvable problem, or just luck?

    I am quite the same and >90% of the times I just played with people I already knew, because even if decide they don't like it, they blame the game and not the friend who played with them.
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