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lichmaster's latest activity
L
lichmaster
reacted to
Morrus's post
in the thread
The What's Old Is New TTRPG System Expands With Hardcover Bestiary
with
Love
.
EN Publishing's What's OLD is NEW roleplaying game system launched way back in 2016 in the form of three standalone but fully compatible...
Today at 8:30 AM
L
lichmaster
replied to the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
.
ATM, mostly gut feeling (an ASI in str would give just +1 damage per attack and +1 to hit, this gives +4 damage per attack and no to hit...
Yesterday at 10:17 PM
L
lichmaster
replied to the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
.
I'm gonna re-read those treads! Maybe we could revisit them!
Yesterday at 10:14 PM
L
lichmaster
replied to the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
.
DPS is not everything. Spike damage IMO is a thing on its own, as well as "combo potential". First off, you can improve crit chance to...
Yesterday at 10:10 PM
L
lichmaster
reacted to
Stalker0's post
in the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
with
Like
.
https://www.enworld.org/threads/manuevers-1st-level-winners-and-losers.684423/...
Yesterday at 9:25 PM
L
lichmaster
replied to the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
.
Not sure what is the question. Also, not sure if it's related to what you're saying, but I'm really not a fan of ASI. They're the most...
Yesterday at 7:03 PM
L
lichmaster
replied to the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
.
Technical fighting and Maneuver Specialization make this maneuver OK, but as it stands I agree that it is a bit underwhelming. Turning...
Yesterday at 2:51 PM
L
lichmaster
reacted to
Anonymous3's post
in the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
with
Like
.
That sounds like a Divine Smite type maneuver.
Yesterday at 2:38 PM
L
lichmaster
reacted to
Morrus's post
in the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
with
Like
.
I'd like to try changing DS so it doesn't take an action and you can choose to spend an exertion after an attack roll to increase your...
Yesterday at 2:38 PM
L
lichmaster
reacted to
Anonymous3's post
in the thread
Level Up (A5E)
Let's make Dangerous Strikes good on a Fighter
with
Like
.
I had a little dig on the forums to find input for Dangerous Strikes and on the surface it doesn't appear promising. As @Stalker0 points...
Yesterday at 2:38 PM
L
lichmaster
replied to the thread
Level Up (A5E)
Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?
.
Not sure much harm can be done with that: spellcasting is always limited to 1 leveled spell per turn, and one must keep concentration on...
Aug 15, 2025
L
lichmaster
reacted to
thuter's post
in the thread
Level Up (A5E)
Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?
with
Haha
.
Copious amounts of Seed Bomb and a flock of Unseen Servants/Familiars/Homunculi/Summoned Creatures/Undead/Followers also works.
Aug 15, 2025
L
lichmaster
replied to the thread
Level Up (A5E)
Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?
.
That also makes sense, although it intervenes on a different aspect (that still needs some ironing out, of course). To be fair there may...
Aug 15, 2025
L
lichmaster
reacted to
thuter's post
in the thread
Level Up (A5E)
Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?
with
Like
.
I would probably go a different route with this and change the wording on the Ready Action to state that the trigger cannot be something...
Aug 15, 2025
L
lichmaster
replied to the thread
Level Up (A5E)
Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?
.
At least. I'd wager that with 2x the number of attacks per turn, combats will be shorter and PCs will take less damage, which means that...
Aug 15, 2025
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