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lichmaster's latest activity
L
lichmaster
reacted to
Sepulchre's post
in the thread
Level Up (A5E)
A5E Warlock Rules Discussion - Eldritch Grasp + Synergies
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Like
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Your player is right. If eldritch blast hits or the the targeted creature fails its save, they take EB damage and then have to save or...
Oct 18, 2025
L
lichmaster
reacted to
Uni-the-Unicorn!'s post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
with
Like
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I’m sensing a pattern here!
Oct 18, 2025
L
lichmaster
replied to the thread
Level Up (A5E)
Removing Pointless Death (+)
.
Swinginess is a major problem of 5E in particular IMO, and monster design, constrained to deal enough damage to end a fight in 3 rounds...
Oct 17, 2025
L
lichmaster
replied to the thread
Level Up (A5E)
Removing Pointless Death (+)
.
No, you're DMing. Dice are there to provide some level of unpredictability, not to completely condition the game No, you're DMing. Most...
Oct 17, 2025
L
lichmaster
reacted to
GMMichael's post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
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Like
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At first I thought, "well, yeah. Every group of PCs can just choose to give up a fight." But then I caught the "maintain narrative...
Oct 17, 2025
L
lichmaster
replied to the thread
Level Up (A5E)
Removing Pointless Death (+)
.
Hated the idea of altering, how it's altered, or the final outcome? Because as much as one can work on point 2 to improve point 3...
Oct 17, 2025
L
lichmaster
replied to the thread
Level Up (A5E)
Removing Pointless Death (+)
.
One way I found to make combats more engaging and less swingy (to the extent possible by D&D) is to use alternating initiative. This...
Oct 17, 2025
L
lichmaster
reacted to
Tessarael's post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
with
Like
.
How often is the party of PCs getting ambushed? If they're ambushed, things can go bad very quickly. In that sense, I think the D&D 2024...
Oct 17, 2025
L
lichmaster
reacted to
Distracted DM's post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
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Like
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I don't think any of my players would choose that Permanent Injury option if it meant it was ... permanent. They'd most likely chance...
Oct 14, 2025
L
lichmaster
reacted to
GMMichael's post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
with
Like
.
How do those games put the decision in player-hands? What if the GM wants them to die . . . :devil: Not going to solve your TPK...
Oct 13, 2025
L
lichmaster
reacted to
Morrus's post
in the thread
Level Up Gateway
Level Up Gateway October Dev Update--Initiative Tracker & Encounter Builder!
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Love
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This month on Level Up Gateway, the official character builder for Level Up: Advanced 5th Edition, even more classes are moving to level...
Oct 9, 2025
L
lichmaster
reacted to
Morrus's post
in the thread
WOIN
WOIN Bestiary -- Index of Stat Blocks by MDP
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Love
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Hey folks! As we approach the final week of the WOIN Bestiary Kickstarter, we thought we'd share the index of stat blocks sorted by Max...
Oct 6, 2025
L
lichmaster
reacted to
W'rkncacnter's post
in the thread
Level Up (A5E)
How does Combat Directives (marshal) work, actually?
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Like
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no, it says they can simultaneously use a maneuver. i'd still agree that the attack granted from the reaction would be mixed in with a...
Oct 1, 2025
L
lichmaster
reacted to
W'rkncacnter's post
in the thread
Level Up (A5E)
How does Combat Directives (marshal) work, actually?
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Like
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extra attack specifies it only works on your turn, so no, you can't get extra attacks from combat directives (this is actually something...
Oct 1, 2025
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