One gamer out of our group forked out the dough for this, so our group gets to try it out. For 6 guys, not a bad deal. Plus I'm hoping FFG may have special offers or the like for those that purchased the beta. At least we *may* have some influence on how the system is tweaked. Most of us are old...
Honestly, given the nature of the campaign (airships) I would definitely go with a Dex fighter build but I would get both archery and TWF feats. You'll have plenty of feats for it.
Nice review Steel, well covered.
The brilliance is that Paizo has their market covered across all price points and preferences for miniatures: Reaper minis for painting, Wizkids for qality pre-paints at cost, and their line of affordable pawns (card stock stand ups) for very low cost. So...
If you enjoyed what 3.5e offers to your game play and only the power creep bothered you I'd recommend going with the three Pathfinder books: Core Book, Bestiary, and Advanced Player's Guide. These will have everything you'll need to play plus a handful of new base classes and character options...
Honestly, I wouldn't pick up any 4e books other than the PHB/DMG. I'm playing in a D&D 4e game right now and I never bothered getting any books at all, just the D&D Insider sub. The character builder has far more options than any number of 4e books you'd be willing to buy even at half price...
Aye this is how I made sense of it when I first read the mechanic. It would certainly balance the encounter to prevent PCs from taking advantage by turtling the first few rounds. Seems like the solution to using this in D&D or PF.
Not sure how monster abilities being unlocked by the progression...
My apologies, but it does sound like you are simply making distinctions where none exist. I'm sure others would agree.
Edit - Btw I read up on this mechanic and the escalation bonus seems to only apply to PCs and that certain monsters (I'm guessing the more powerful ones?) have abilities that...
I suggest you reference this material as well since the Fatigue Condition also covers fatigue in D&D/PF. So it appears fatigue can certainly have more than one rule to simulate the effects on a character.
The escalation die bonus (0-6) should apply to NPCs/Monsters as well, not just the PCs iirc. This mechanic simulates battle fatigue making it easier to be hit, learning your foes moves, getting in the "zone", and adrenaline pumping. I rather like this addition. It also has the handy ability of...
I'm interested in joining if you guys still have a spot open! The time is perfect for me (I'm central time-based) and I have experience with high level play. I haven't played with OpenRPG yet but I'll install and take a look.