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Recent content by LongInTheTooth

  1. L

    D&D 5E Armor as Damage Reduction

    I like this idea of acting on crits. Maybe you could base it on armour that covers more body parts, particularly the head rather than just l\m\h. This adds a bit of variety to the armour across the groupings.
  2. L

    D&D 5E Armor as Damage Reduction

    Fair comment, I'm on a kindle not the PC and I'm being a bit lazy. Plus I'm not entirely au fait with the format. Don't get me wrong, I'm not against home brew even if it's extremely complex. I also find the 5e system for armour a bit too basic and I use a % dr system myself. I came to this...
  3. L

    D&D 5E Armor as Damage Reduction

    For me it's about choice. If your going to implement change, then by definition you are almost certainly increasing the complexity, so you need a win to counter that and that has to be tactical choices for the players. Arguments about verisimilitude are somewhat arbitrary in a game with scaling...
  4. L

    D&D 5E Armor as Damage Reduction

    Ok , so here are some general comments on this subject. So first a few issues. 1. I like the idea of some form of damage reduction from armour, the problem is that absolute reductions in the form of dr1 dr2 etc. effectively negates damage from mobs and has no impact on the heavy hitters. So for...
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