What makes me think it is overly complex? Reading the rules for the first three skills tells me the rules work differently for different skills. Hence the need for each of the 33 skills to have a half to a whole page of rules. And just reading the rules for the first three talents likewise tells...
A more valid criticism than the narrative dice style of play might be based on the question how easy is it be to play the 1977 Star Wars 1980 Empire Strikes Back and 1983 Return of the Jedi movie trilogy using FFG Star Wars RPG? It is after all a licenced RPG for roleplaying Star Wars.
This is...
My limited understanding is that it is a game of having fun explaining a narrative around the dice results. Which is fun in part because the dice are unpredictable. The GM is not simply dictating the narrative based on the scenario they have, nor are the players simply deciding what to have...
FFG narrative dice system enables 18 different outcomes for one roll of the dice. It seems to me that it turns everything into a melodrama of complications. For when describing what the dice mean is more fun than deciding what you want your character to do.
Personally Critical Success...
James Bond RPG by Victory Games.
You can choose to play as James Bond and most of the published adventures were based on James Bond films complete with the bad guys and locations. While the games guidance on how to create adventures was also true to the style of the movies. The game system is...