I've been playing and just by the Heightein Spell it already makes a big difference between Sorcerer and other casters who waste many turns without taking an effective action.
For those who have played it, you don't know how powerful it is, besides what was said, a Careful Empowered Fireball...
In the 2024 version of D&D, Heightened Spell metamagic for Sorcerers has been significantly improved. It now costs 2 Sorcery Points (down from 3) and grants a target disadvantage on all saving throws against the spell, not just the first. This change makes Heightened Spell a more potent and...
Far from being a theory, I tested this in practice and it is stronger than it seems, this was just one of the cases.
But there are several other examples.
Heightein Telekinesis can restrain a Boss and pull them into your melee party. Heightein Hold Monster | Psychic Lance | Suggestion | Sleep |...
I've been playing a few adventures and I see that with just a single metamagic I'm much stronger and more effective than any other caster... applying disadvantage to ALL saving throws and also increasing +1 DC (equivalent to +2 attribute) makes me incredibly effective and hard to beat.
I can...
There are no dragon limits that can be casted.
With Extended Spell you can extend the duration of Summon Dragon Spell without concentration for 2 minutes, creating a powerful horde of dragons.
Dragons do a lot of damage and having a creature in combat that absorbs a large amount of damage can...
Really guys, the new Phantasmal Force got really insane and besides that it can simply end the enemy without even having a chance of reaction.
Combos like Subtle Phantasmal Force can end an enemy without any chance of reaction. "A giant snake made of shadows and pursues tirelessly."
It also...