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Lord_Blacksteel's latest activity
Lord_Blacksteel
reacted to
GrimCo's post
in the thread
RPG Evolution: The Phantom Party
with
Like
.
I would say that people are flakey when there aren't consequences for being flakey.
Yesterday at 2:53 PM
Lord_Blacksteel
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
Alright all, I as the OP have come back and let you know. WE ARE STAYING WITH 5e. Ie not pursuing 5.5e. We took a look at it and...
Tuesday at 1:58 PM
Lord_Blacksteel
reacted to
WitchyD's post
in the thread
D&D General
Design issues with 5e
with
Like
.
5.x having PHB spells in monster statblocks is a big part of why I am in fact running a different game: 13th Age 2e. Having to...
Mar 11, 2026
Lord_Blacksteel
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I don't think that was an issue. The trick to GMing here was - you don't need to know 100 different maneuvers. You only need to know the...
Mar 11, 2026
Lord_Blacksteel
reacted to
tetrasodium's post
in the thread
D&D General
Design issues with 5e
with
Like
.
It wasn't as big of a deal as you suggest. On top of the experience scaling needing more and more each level 3.x experience award rules...
Mar 11, 2026
Lord_Blacksteel
reacted to
Corinnguard's post
in the thread
D&D General
Design issues with 5e
with
Like
.
All of the following base class features for the 5e Fighter (Fighting Style, Second Wind, Action Surge, Extra Attack, and Indomitable)...
Mar 11, 2026
Lord_Blacksteel
reacted to
EzekielRaiden's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Fully agreed. A certain edition was pilloried for making everyone into spellcasters and making it so all classes played the same. 5e...
Mar 11, 2026
Lord_Blacksteel
reacted to
Corinnguard's post
in the thread
D&D General
Design issues with 5e
with
Like
.
What would also help is having mechanical class features that deal with exploration and social interaction and have them designed around...
Mar 11, 2026
Lord_Blacksteel
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
with
Like
.
In 3.xe it was a problem as the power curve was so stupidly steep in that system that being one level adrift was a big deal. It's one...
Mar 11, 2026
Lord_Blacksteel
reacted to
tetrasodium's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I did but wanted to give you a fair chance but since you like images It's hard to find a better example than ghouls for of a monster...
Mar 11, 2026
Lord_Blacksteel
reacted to
DEFCON 1's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Well, based upon all the responses we have seen thus far, the answer appears to be to never bother making a 6E at all because no matter...
Mar 11, 2026
Lord_Blacksteel
reacted to
tetrasodium's post
in the thread
D&D General
Design issues with 5e
with
Like
.
The 5e skill system is too awful on too many levels. Dms best friend combined with bonus types was objectively better than "oh I help"...
Mar 11, 2026
Lord_Blacksteel
reacted to
W'rkncacnter's post
in the thread
D&D General
Design issues with 5e
with
Like
.
that kind of flies in the face of 5e design philosophy (which is the only reason i didn't mention this - it's subjective whether or not...
Mar 11, 2026
Lord_Blacksteel
reacted to
GreyLord's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I feel 4e did a form of bounded accuracy better than 5e does. It's a simple...take your level and divide by 2 and you have your bonus...
Mar 11, 2026
Lord_Blacksteel
reacted to
Stalker0's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Often issues are often preferences in disguise, so its a short list of what I think are truly "issues" with the edition mechanically...
Mar 11, 2026
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