I've never heard of any group running this way. I have seen games where the players are supposed to roll everything, the first edition of Icons worked this way, and it can work but it does take an attitude adjustment for the GM. At least it did for me.
Thanks for this Marc - I still have my old copy of Thieves' World and yes, where else can you find an adventure with stats for both Traveller and D&D? I appreciate the easy mix-in potential between ToV and 5E/5.5E material. Y'all are doing good work there.
Bonus "Unexpected Crossover Adventure"...
If we're talking about popularity there are several ways you can count that. As mentioned in this thread many people at cons are playing something other than their regular weekly games. So if you play D&D at home or online say biweekly, but then played 3 different indie RPGs at a couple of...
Once again for emphasis:
"Either one is, at that point, just an instructions processor; similar to a pianist perfectly playing sheet music exactly as the sheet tells him to."
This may be the first time I have ever seen a performing musician referred to as "an instructions processor". It's easy...
Well there's a memory failure and they were pretty much the same in the Folio too. Should've checked my books first ...
As far as Luke G being involved and his credentials, well, I don't think he's published a whole lot of RPG material and I'm not a huge fan of "celebrity" D&D or of nepotism in...
There is a 5E statblock for Iuz and St. Cuthbert in the 2-volume Temple of Elemental Evil if anyone was looking for one now.
Greyhawk doesn't particularly have "gritty" built in. Setting-wise there are fewer high-powered NPCs running around and most rulers of nations are in the single digits...
Meow Wolf is a cool experience - I live near the TX location - but I never really contemplated an RPG of it. It's not something like a book or a movie that has a coherent or linear experience but it's an interesting idea.
Now if there was an opportunity to play something somewhere inside one -...
A fair number of RPGs these days have "chase rules" that put some mechanics on pursuit and evasion. That's probably a good place to start. Savage Worlds has them among the games mentioned in this thread.
You're going to find that outside of 3E and later versions of D&D most RPGs do not have "encounter balance" as an area of focus. Even recent games, outside of D&D and offshoots of it, do not really get into this. Players and GMS just have to pay attention to what's going on in-game and realize...
Why not just run it at Level 0 using the DCC rules as-is? It's not like there's a lot of "system" at zero level anyway. After the adventure whoever survives gets to move into 1st level 5E picking a class etc. and maybe getting a stat bump somewhere in there as well.
Also if you are running this...
Studios and production companies mainly care about ratings and viewership. Online discussion is a fairly small part of it except as promotional hype at the start or between seasons or as a bullet point on a list of why something performed below expectations. If a show is hitting big numbers they...
If you want to reinforce that it's the same 6 seconds for everyone then you should try using something like the speed chart from hero - players have to decide what they're doing second by second, in order of say, highest dex first. Some people are waiting for their actions to finish, some are...
Yes - old school Runequest has a "must make skill checks to advance skills" type system and this is exactly what we used to see in those campaigns.
I think OP is trying to solve a problem most people aren't that concerned about 20+ years on.
Also this:
Going from Rank 2 to Rank 3 in a...
The Gygax Memorial Fund has been talking and posting and showing plans for various memorials since at least 2013. None of them have yielded anything of substance despite funds coming and going. Why should anyone believe that this latest effort will be different than the previous once?