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loverdrive's latest activity
loverdrive
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
Right! I know I was missing something! Sorcery points can be spent on casting a melee attack cantrip as a bonus action, with main action...
Wednesday at 5:35 AM
loverdrive
reacted to
Steampunkette's post
in the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
with
Like
.
Cool. So we're coming at class design from wildly different angles. Heavy Armor Proficiency, d10 hit dice, full weapon and shield...
Tuesday at 3:47 PM
loverdrive
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
As a designer, I don't see a problem in splashing. Sorcadin is fun! Coffeelock is kind of neat, but whatever. I haven't played Lockadin...
Tuesday at 2:00 PM
loverdrive
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
I think multiclassing works mostly fine, the main issue is that non-casters don't have a uhhh bus to connect them. Paladin/Sorcerer, or...
Tuesday at 5:40 AM
loverdrive
reacted to
pemerton's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I recently read something online that said that a D&D GM is not really bound by any rules: for instance, they're not bound in any...
Tuesday at 5:27 AM
loverdrive
reacted to
pemerton's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
The example I gave wasn't fudging dice: rather, making choices like "If the PC has AC 20, then give the NPC a +15 attack bonus" or "If...
Tuesday at 5:27 AM
loverdrive
reacted to
Micah Sweet's post
in the thread
Hit points as luck
with
Like
.
I'm not talking about damage. I'm talking about healing. You create a Basic Healing Rate (an baseline amount a spell will heal you based...
Sunday at 2:09 PM
loverdrive
replied to the thread
Hit points as luck
.
Conceptually, I'm not a big fan of "HP as luck". It makes little sense to me, especially in games where randomness (Actual Luck) is...
Sep 12, 2025
loverdrive
replied to the thread
D&D General
Self-Defeating Rules in D&D
.
Another self-defeating part of the game is... combat! There's so many options and so little restrictions in combat that it's...
Sep 11, 2025
loverdrive
reacted to
EzekielRaiden's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
Just remember folks: Realism. Verisimilitude. Accuracy to real-world materials, physics, and phenomena. That's what D&D is all about...
Sep 11, 2025
loverdrive
reacted to
EzekielRaiden's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
Careful--you might remind folks (or reveal to them) that the roots of D&D are actually extremely, extremely close to superhero comics...
Sep 11, 2025
loverdrive
replied to the thread
D&D General
Self-Defeating Rules in D&D
.
Re: aesthetics Torches, just like ancient tombs full of traps, aren't aesthetics of fantasy. Corum Jhaslen Irsei didn't muck around...
Sep 11, 2025
loverdrive
reacted to
Jacob Lewis's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
@Pamphylian I think you’ve put your finger on a real throughline in D&D design, not just a quirk of 5e. From the very beginning, the...
Sep 11, 2025
loverdrive
replied to the thread
Does Your Game Have Random Encounters?
.
I quite like random encounters, and I find great joy in making tables to generate them. As an unsolicited advice: you should use...
Sep 10, 2025
loverdrive
reacted to
Morrus's post
in the thread
What's Your Price Limit?
with
Like
.
TTRPG books are massively undervalued. The profit margins are non-existent, and creators get paid less than minimum wage for a book...
Sep 10, 2025
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