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loverdrive's latest activity
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
What? No. I'm not particularly concerned with realism. Or at all, frankly. (It's also not realistic by any stretch — while weapons are...
Sep 28, 2025
loverdrive
replied to the thread
D&D General
Hit Points are a great mechanic
.
Girlie I'm begging you to read what I'm quoting I was responding to the claim that people shrugging off hits isn't happening in fantasy...
Sep 28, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I have a favorite weapon in Quake, it's the rocket launcher. I also like how Quake as a game is set up, that I'm not going to always...
Sep 28, 2025
loverdrive
reacted to
Ulorian - Agent of Chaos's post
in the thread
D&D General
Weapons should break left and right
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Like
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This doesn't mean that this is a bad idea. It's just a bad idea when implemented in a system where spellcasters have an existing...
Sep 28, 2025
loverdrive
reacted to
TheAlkaizer's post
in the thread
D&D General
Weapons should break left and right
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Like
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By a favorite people, do you mean whatever weapon players pick at character creation and then proceed to never stop using until they...
Sep 28, 2025
loverdrive
reacted to
bloodtide's post
in the thread
D&D General
Weapons should break left and right
with
Like
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This is common in Old School games, OSR games and older editions of D&D. The idea of nearly constantly loosing weapons , armor and...
Sep 28, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
"Amulet of the Flame Tongue: while you are equipped with a sword, you can spend a bonus action to cause flames to erupt from it, dealing...
Sep 28, 2025
loverdrive
reacted to
Deset Gled's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
Strength works to find secret doors, holes, or passages by pushing on everything, but gives you Disadvantage on any saves against traps...
Sep 28, 2025
loverdrive
posted the thread
D&D General
Weapons should break left and right
in
*Dungeons & Dragons
.
N.B.: This has nothing to do with realism. Real life weapons are pretty damn durable (who would've thought, things designed to parry...
Sep 27, 2025
loverdrive
added the media item
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Sep 27, 2025
loverdrive
replied to the thread
D&D General
Hit Points are a great mechanic
.
Is shrugging off hits really that incompatible with fantasy fiction? Say, Moorcock's Corum Jhaelen Irsei defeated mooks left and right...
Sep 27, 2025
loverdrive
reacted to
Micah Sweet's post
in the thread
D&D General
Hit Points are a great mechanic
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Like
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Also worth noting that immersion and storytelling pacing are not the same thing, nor should telling a story be assumed as the primary...
Sep 26, 2025
loverdrive
reacted to
Alzrius's post
in the thread
D&D General
Hit Points are a great mechanic
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Like
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For a limited time, DriveThruRPG is offering a special Outright International Roll20Con 2025 Bundle, with over $200 worth of RPGs being...
Sep 26, 2025
loverdrive
replied to the thread
D&D General
Hit Points are a great mechanic
.
Sometimes I'm playing Fate with people from my hema gym and we grind combat to a literal crawl by very granularly modeling it, and...
Sep 26, 2025
loverdrive
replied to the thread
D&D General
Hit Points are a great mechanic
.
Sure, but even putting RPGs aside, there are a lot of games that can be played with just a regular french deck of playing cards. Should...
Sep 26, 2025
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