Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
loverdrive's latest activity
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Training with one type of weapon tends to bleed into others. Anatomy remains mostly constant, and there's a limited amount of ways a...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Upon further thinking: the way I see it as a fighter-exclusive thing, where the class identity is "hand me literally anything and I will...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
You need to have those statblocks ready, keep track which statblock applies to what creature on the battlefield, actions, reactions...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I don't see "grabbing a self-contained printout of your weapon statblock" to be a particular hassle in terms of UX. GM does a lot more...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
. . . The concept of proposition, as outlined in the OP: fighter is deadly with every weapon, but! has to juggle them constantly, for...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Okay, from another perspective. Let's say, at lvl 1 Fighter gains, free of charge: Great Weapon Master Polearm master Sentinel...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
You have a tool you rely on to influence the game state. It has limited amount of impact it can inflict, afterwards you have to switch...
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Do you hate to deal with ammo as much? Because the two are the same mechanic.
Oct 1, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Agree 100%. "General" means general, not Dungeons & Dragons, Fifth Edition, version 2024, trademark Wizards of the Coast.
Sep 30, 2025
loverdrive
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Please tell me what you think the "D&D General" tag means. And while you're at it, tell me if you think I should ignore any topic that...
Sep 30, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
You don't have to decide anything, feats are built in -- whatever weapon you are holding, you always have all the feats related to it...
Sep 30, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Do you kill enemies every round? But, okay, fine. You are in control now!
Sep 30, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
You are assuming D&D as it exists, where a greatsword and a two-handed mace are functionally the same weapon. I've heard in 5.5e they...
Sep 30, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I imagine it's sort of like Call of Duty Gungame, where scoring a kill with a weapon switches you to another one. You kill an Undead...
Sep 30, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Which is interesting, given how proficiency in all and any weapons is, to me, a big part of fighter class identity
Sep 30, 2025
Top