Recent content by loverdrive

  1. loverdrive

    D&D General Weapons should break left and right

    A separate tangent on realism (realism isn't the goal by any means, but I'm a nerd, what can I do?) While, sure, weapons don't get destroyed often, they quite commonly "go offline". If your opponent parries your sword with the rim of their (probably center-grip) shield, it's very likely going...
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  4. loverdrive

    D&D General Weapons should break left and right

    I urge everyone navel gazing about semantics to read the updated OP.
  5. loverdrive

    D&D General Weapons should break left and right

    To avoid repeating myself: see message #308
  6. loverdrive

    D&D General Weapons should break left and right

    Clearly, the East and the West have very different definitions of comedy.
  7. loverdrive

    D&D General Weapons should break left and right

    Fine, whatever. You are being hung up on the breaking part. I don't care if weapons snap in half, I care that player has to often change them. Whether it's by weapons breaking, flying off from your hand or being thrown into enemies is a whatever part, that's not super important.
  8. loverdrive

    D&D General Weapons should break left and right

    I think there are "genres" to complexity. The kind of complexity that we often imagine when talking about, well, complexity is the book-keepy annoying kind of one. Many people don't like it — I'm among them. If anything, my proposal can be a simplification — now, "I don't want to read the...
  9. loverdrive

    D&D General Weapons should break left and right

    Does this look comedic to you? Multiple characters, including the protagonist, break and drop their weapons, get disarmed, and then get into fistfighting. This is not realistic (realistically, there'd be no fight at all, being outnumbered with a shorter weapon is a death sentence), this is...
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    1759164332433.webp

  11. loverdrive

    D&D General Weapons should break left and right

    Or epic, mythical and heroic enough that no implement of war forged by a mortal hand can withstand the intensity of the fighting.
  12. loverdrive

    D&D General Weapons should break left and right

    Sure, because breaking multiple weapons in a single fight and going into battle with a broom, breaking it in half over orc's head and jamming the pointy end into another's chest is sooo realistic. Indeed. It's absolutely historical, I've seen multiple treatises on that. What?! Lances are very...
  13. loverdrive

    D&D General Weapons should break left and right

    It makes you consider when to spend (or not to spend) resources. Making mistakes will lead to bad outcomes. Nothing fundamentally bad or broken about that. That's how games work -- they give you opportunities to screw up and then the whole process of play is avoiding screwing up. Hoarding (and...
  14. loverdrive

    D&D General Weapons should break left and right

    Then they will die. Hoarding resources instead of using them is bad resource management. The only reason it happens in single-player videogames is because you can bash your head against the brick wall until it breaks. In all other types of games you just lose the game with a lot of resources.
  15. loverdrive

    D&D General Weapons should break left and right

    Magic weapons are also a good thing to consider: the way the game works right now, after you've found a good magic sword, you are mostly set. You are highly unlikely to ever let go of it, unless you find a straight upgrade to it somewhere. If weapons break, magic weapons can have much more...
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