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Lucas Yew's latest activity
Lucas Yew
reacted to
Hriston's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I think story, as it's used in this article, means a broad outline of the expected fictional content of gameplay, so the "story" of D&D...
Nov 21, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
Yup. I definitely don't want the mechanics to push any more story than that. That's up to the players and how they choose to interact...
Nov 21, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
Agreed. For my part I don't want any rules that try to make that narrative experience happen. I'm fine with simulating a setting as best...
Nov 17, 2025
Lucas Yew
replied to the thread
Will the complexity pendulum swing back?
.
Yes please. (dire & desperate)
Nov 16, 2025
Lucas Yew
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
With a couple of notable exceptions, such as Pathfinder 2E, it seems like the TTRPG industry has been trending toward simplicity for...
Nov 16, 2025
Lucas Yew
replied to the thread
Worlds of Design: Story vs. Gameplay
.
For following the vague definitions in this article, "Game" > "Story" ...full stop. Well, I'd actually add "Verisimilitude" even way...
Nov 15, 2025
Lucas Yew
reacted to
lewpuls's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
Picture courtesy of Pixabay. Which Comes First? This is an age-old question in the realm of game design: Which element takes...
Nov 15, 2025
Lucas Yew
replied to the thread
Release
[Chaosium] Out now! Basic Roleplaying: Creatures
.
Looking forward to this, but it's sad that this one is not going to be ORC compliant (except the reprinted stat blocks from the BRUGE...
Nov 15, 2025
Lucas Yew
reacted to
CF07's post
in the thread
Worlds of Design: From Zero to Hero
with
Like
.
I play a normie in reality. I'm not too interested in playing one (or running for them) in my fiction. Definitely on the "heroes" side...
Nov 9, 2025
Lucas Yew
replied to the thread
GURPS 4th Edition Revised Announced
.
Splendid news. Albeit what I really crave from SJG regarding GURPS (and don't expect to happen at all in perpetuity) is releasing their...
Nov 8, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I've always seen that meme as a way to "playfully" jab at the preferences of others. It's not as funny IMO as it appears to those...
Nov 3, 2025
Lucas Yew
reacted to
dbm's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
Dungeon Fantasy gives solid mechanical support for dungeon exploration and creative engagement with the environment. That’s one of the...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I did say there were exceptions. Savage Worlds has always had some metacurrency, but most of its rules, like those of most traditional...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I see all traditional games as having a simulationist drive as part of their make-up, even if it isn't the most important thing. Most...
Nov 3, 2025
Lucas Yew
reacted to
dbm's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I’m not Micah, obviously, but I can speculate on that perspective. Some games have been developed fully without needing meta currencies...
Nov 3, 2025
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