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Lucas Yew's latest activity
Lucas Yew
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
while i do think Martial Powers are something they should have to some degree i think what they really ought to get is a more extensive...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Haha
.
4e works better at high level mostly because the other editions are barely functioning at high level.
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Personally, I don't think giving Martials Spells (5e), Powers (4e), or Traditions (late 3.5e/A5e) is the solution. IMHO: Martials...
Apr 29, 2025
Lucas Yew
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
4th edition was probably best designed one, hands down. Sure, it's gamist, classes feel samey (feel is operating word), they took...
Apr 29, 2025
Lucas Yew
reacted to
MuhVerisimilitude's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
The bolded bit was effing excellent. You could play a non-caster who could actually have an effect on the battlefield. You didn't have...
Apr 29, 2025
Lucas Yew
reacted to
Distracted DM's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Yes, 4e largely resolved the issue. It failed for many other reasons.. BUT having "solved" the issue by bringing balance, it turns out a...
Apr 29, 2025
Lucas Yew
reacted to
MuhVerisimilitude's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Since you claim you haven't even seen the LFQW issue I have to ask if you played 3.0 or 3.5? (or even PF1) Because in those editions...
Apr 29, 2025
Lucas Yew
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Was there really problems with that part specifically or was it just the stigma of 4e the designers tried to avoid showing in 5e...
Apr 29, 2025
Lucas Yew
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Funny enough, there is one concept that resolved that. AEDU ( At will, encounter, daily, utility). While i heard numerous times that...
Apr 29, 2025
Lucas Yew
reacted to
Kichwas's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Being a Pathfinder 2E player/GM and NOT a DnD 5.5 player/GM I often see this exact same discussion, but in the opposite direction. Over...
Apr 29, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
I believe you are right. There is no insinuation IMO that this density of combat is what you should be doing, just that it's about as...
Apr 29, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
I don't think you're wrong about the mechanics, rather I'm asking a larger question. Is the design keystone of attrition stated front...
Apr 29, 2025
Lucas Yew
reacted to
Voadam's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Isn’t the 14 DMG saying that you can expect a party to be able to handle 6-8 encounters in a day, not that you should always aim for...
Apr 29, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Here's a question: does either version of WotC 5e actually say anywhere in the books that the game is designed around attrition, and...
Apr 29, 2025
Lucas Yew
reacted to
MuhVerisimilitude's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
But this is a design problem imo. The design requires the GM to run adventures in a non-natural way in order to prevent one class type...
Apr 29, 2025
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