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Lucas Yew's latest activity
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I've always seen that meme as a way to "playfully" jab at the preferences of others. It's not as funny IMO as it appears to those...
Nov 3, 2025
Lucas Yew
reacted to
dbm's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
Dungeon Fantasy gives solid mechanical support for dungeon exploration and creative engagement with the environment. That’s one of the...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I did say there were exceptions. Savage Worlds has always had some metacurrency, but most of its rules, like those of most traditional...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I see all traditional games as having a simulationist drive as part of their make-up, even if it isn't the most important thing. Most...
Nov 3, 2025
Lucas Yew
reacted to
dbm's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I’m not Micah, obviously, but I can speculate on that perspective. Some games have been developed fully without needing meta currencies...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
Not sure what you mean by the difference, but assuming you mean why I have a problem in traditional games but not otherwise, I guess...
Nov 3, 2025
Lucas Yew
reacted to
VHawkwinter's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
The mechanics don't need to be dead simple to nonexistent, but I do find them much more immersive when what I know as a player closely...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I have to agree. I dislike metacurrency on general principle on most games, because it feels like I'm being asked to leave my PCs point...
Nov 3, 2025
Lucas Yew
reacted to
dbm's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
It is relevant, however, when someone pulls out an anecdote showing the game is ‘broken’ but that anecdote didn’t actually follow the...
Nov 3, 2025
Lucas Yew
reacted to
Micah Sweet's post
in the thread
GURPS 4th Edition Revised Announced
with
Love
.
I have to ask: is there a driving need to always follow the cultural zeitgeist? And by this I mean that I think SJG is doing the right...
Nov 3, 2025
Lucas Yew
reacted to
Eyes of Nine's post
in the thread
GURPS 4th Edition Revised Announced
with
Haha
.
Played in a game where there was no Disad limit and all books and rules were on the table except the Martial Arts cinematic rules...
Nov 3, 2025
Lucas Yew
reacted to
stonehead's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
IMO, the big advantage of point-buy systems is the greater level of flexibility you get. Not just because you don't have to adhere to...
Nov 3, 2025
Lucas Yew
reacted to
Argyle King's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I wouldn't say that I'm an expert on grenades, but I have tossed a few over the years. The reason that fragmentation was added as a...
Nov 3, 2025
Lucas Yew
reacted to
BrokenTwin's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
I'll probably get this, my old 4E books were water damaged recently (and survived shockingly well, all things considered), so a new...
Nov 2, 2025
Lucas Yew
reacted to
Eyes of Nine's post
in the thread
GURPS 4th Edition Revised Announced
with
Like
.
Gurps should stay crunchy Gurps Lite is good too, or whatever the modern version of that is SJG however should open Gurps up to some...
Nov 2, 2025
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