Recent content by Lucas Yew

  1. Lucas Yew

    Will the complexity pendulum swing back?

    Yes please. (dire & desperate)
  2. Lucas Yew

    Worlds of Design: Story vs. Gameplay

    For following the vague definitions in this article, "Game" > "Story" ...full stop. Well, I'd actually add "Verisimilitude" even way before than "Game", but that's a slight tangent...
  3. Lucas Yew

    Release [Chaosium] Out now! Basic Roleplaying: Creatures

    Looking forward to this, but it's sad that this one is not going to be ORC compliant (except the reprinted stat blocks from the BRUGE book) AFAIK... P.S. And for some reason both hardcover versions won't ship to my home country (South Korea) as of now for some reason. It wasn't like this when...
  4. Lucas Yew

    GURPS 4th Edition Revised Announced

    Splendid news. Albeit what I really crave from SJG regarding GURPS (and don't expect to happen at all in perpetuity) is releasing their crunch unto Creative Commons.
  5. Lucas Yew

    Paizo New Releases and Women's History Month Sale

    Oh, it was out already? (hand holding the wallet now vibrating)
  6. Lucas Yew

    D&D General New Dungeons & Dragons Adventurer Dice set

    THX! Hmm, an 18mm, that's unique.
  7. Lucas Yew

    D&D General New Dungeons & Dragons Adventurer Dice set

    Looks bigger than the norm, which is good for this wizening dice goblin. How big are they exactly though? Maybe around 20mm tall for the d6, not unlike the Chessex Mega-Hedrals which I started hoarding since last year...?
  8. Lucas Yew

    Worlds of Design: Not-So-Friendly Fire

    I weigh verisimilitude much heavier over gamism, so would readily include FF despite its cons...
  9. Lucas Yew

    D&D General Royal Mail D&D 50th Anniversary Stamps

    Always awesome art, WAR produces. I hope for a lucky run-in with those stamps on my London trip next month...
  10. Lucas Yew

    D&D 5E (2024) 2024 Player's Handbook Reveal #2: "New Fighter"

    So, what about Out Of Combat (OOC)? No extra amount of skill proficiencies (if any /s) would make them more reliable if the DCs for common tasks differ too much by table and DM... (and don't even mention niche robbing spells like Knock still existing AFAIK)
  11. Lucas Yew

    D&D 5E (2024) Check Out D&D's New Gold Dragon Redesign

    Good design. Regardless of my (lack of) approval for neither WotC nor Hasbro... (wicked grin)
  12. Lucas Yew

    Your TTRPG Design Principles?

    1. Can be played with something to record with, something to record on, and a set number of 6 sided dice (the easiest type to acquire). 2. PCs and NPCs are built and run on the same(-y) rules; if it means that they'll have to be simplified for ease of playing and/or running, so be it. So no...
  13. Lucas Yew

    D&D 5E (2024) Things You Think Would Improve the Game That We WON'T See

    Common skill task DC examples right in the PHB so players can plan their builds better. More proficiency (and expertise) choices the less you cast class based spells as a base principle. Which also links to Rogues letting go of their monopoly on the "skill class" position.
  14. Lucas Yew

    Should personality or mental stats exist?

    I cannot agree more than I'd love to. So much this, much better worded than what I'd scramble up...
  15. Lucas Yew

    WOIN The PDF for N.O.W. v1.3 is online, with some missed errata...

    ...Such as the Damage Dice exchange rate not errata-ed, yet (still 2:1 instead of 1:1). Still, the cleaned up Table of Contents bookmark is nice.
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