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M_Natas's latest activity
M_Natas
reacted to
Minigiant's post
in the thread
D&D General
5e (2014 and 2024) pacing Issues and how to fix them (+Thread)
with
Like
.
My solution is always two-fold: 1) Halve (rounded down, minimum 1) all resources that recover on long rest. 2) Fill dungeon and...
Oct 28, 2025
M_Natas
reacted to
Retros_x's post
in the thread
D&D General
5e (2014 and 2024) pacing Issues and how to fix them (+Thread)
with
Like
.
I am really interested in your reports from your table! I once already considered something like the escalation die from 13th age for my...
Oct 28, 2025
M_Natas
posted the thread
D&D General
5e (2014 and 2024) pacing Issues and how to fix them (+Thread)
in
*Dungeons & Dragons
.
Rethinking Pacing in D&D: From Anti-Climactic to Crescendo Lately we have had two great threads here about pacing problems in the...
Oct 28, 2025
M_Natas
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
My stance is still that, regardless of whether or not you feel it's easy to mess with LTH (and similar magic) in your game, you...
Oct 26, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Spirit Guardians is useless if the goblins don't go into melee. Like come on. Goblins are ambush fighters. They use elevated...
Oct 24, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
AI is wrong and the math is off. If we follow the 2024 rules, a high difficulty (the new deadly) encounter for 4 level 5 PCs is worth...
Oct 24, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I was toying with the Idea of switching to seconds. A round for a character is 6 seconds. Actions as normal are 4 seconds, bonus actions...
Oct 21, 2025
M_Natas
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean I get that, but it takes some work behind the scenes if you want to avoid "quantum ogres"- ie, introducing problems that they...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Maybe something as simple as a luck point for the DM per short rest and 3 for a long rest with no maximum cap for luck point numbers.
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm playing with the Idea, for within one encounter, to make it like this: Some high impact spells have casting time of 1,5 rounds -...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
2nd level casters are disappoint
.
Hrm - my current game runs on XP, while Level 1 took 1 session (a session being 4 to 6 hours), going from level 2 to level 3 took 4...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes, I also checked my calculations from the 'Wizard vs Fighter - The Math' thread, which still uses 2014 characters. According to my...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
To be fair, I'm concentrating on long rest abuse, because I haven't seen short rest abuse at my games, yet.
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Hrm, yes and no. The loss of the multiplier increases a fight against 2 monsters by 50% and against 3 to 6 monsters by 100%, against 7...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But if it expects at totally rested party in 5.5e, it already expected one in 5e, because the tables only have minor adjustment. Argh...
Oct 20, 2025
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