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MacDhomnuill's latest activity
MacDhomnuill
reacted to
Neonchameleon's post
in the thread
Draw Steel News
with
Like
.
No one is saying that Colville has done anything illegal or even unethical. Just that his approach to publicising his game is annoying...
Jul 18, 2025
MacDhomnuill
reacted to
mamba's post
in the thread
Draw Steel News
with
Like
.
I don’t think the fine print said anything about ‘you will get two early releases and then nothing for over 6 months right up until the...
Jul 18, 2025
MacDhomnuill
reacted to
Neonchameleon's post
in the thread
Draw Steel News
with
Like
.
I'm in the same boat. If you'd asked me a year ago which D&Desque game I was most interested in I'd have said Draw Steel in a heartbeat...
Jul 18, 2025
MacDhomnuill
reacted to
Faolyn's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
To be fair, Hope/Fear and Stress aren't class-based metacurrencies. They're generic metacurrencies that are used across all classes and...
Jul 18, 2025
MacDhomnuill
reacted to
overgeeked's post
in the thread
Dragonbane general thread
with
Like
.
Titan Forge is going to do a Kickstarter for Dragonbane minis. Launch page already up...
Jul 17, 2025
MacDhomnuill
reacted to
Aldarc's post
in the thread
Dragonbane general thread
with
Like
.
Free League Summer Sale is up. You can get the Dragonbane Core Box (full rules plus solo rules, dice, standees, campaign adventure...
Jul 17, 2025
MacDhomnuill
reacted to
Tonguez's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
Metacurrencies are a good mechanic, that gives players a choice and a physical token to use to affect game flow, they add to fun. But...
Jul 17, 2025
MacDhomnuill
reacted to
aramis erak's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
Most games with metacurrency have multiple... Then again, XP/AP are metacurrency, even tho' most don't think of it as such. HP also are...
Jul 17, 2025
MacDhomnuill
replied to the thread
Draw Steel: Fake variety helps no one
.
or Dragonbane or any of the other systems that have a single universal meta currency for powering abilities (yes DH has stress too but...
Jul 17, 2025
MacDhomnuill
reacted to
Neonchameleon's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
No one has made this complaint about Daggerheart that I am aware of.
Jul 17, 2025
MacDhomnuill
reacted to
Neonchameleon's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
I've recently had a long flight and read the release candidate offered on Matt Colville's Patreon. And something jumped out at me about...
Jul 17, 2025
MacDhomnuill
reacted to
MGibster's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Like
.
Sometimes on Reddit I see people post about a TTRPG in a thread that's about CRPG and vice versa. When it comes to Cyberpunk, since the...
Jul 15, 2025
MacDhomnuill
reacted to
Theory of Games's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Like
.
Railroad 🙄 Which runs into "player agency" (another spider-web). Which slams into "linear" and "sandbox" (two hornet nests). My two...
Jul 15, 2025
MacDhomnuill
replied to the thread
Which RPGs best model real-world skill development?
.
Harnmaster has to be the king of simulation systems, is there another game where PCs have sense of smell as an attribute? Such a great...
Jul 10, 2025
MacDhomnuill
reacted to
Ravenheart87's post
in the thread
Which RPGs best model real-world skill development?
with
Like
.
It does model practice. There are rules in BRP and RuneQuest for training and research, they just didn't get into every variant of the...
Jul 10, 2025
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