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MacDhomnuill's latest activity
MacDhomnuill
reacted to
Aldarc's post
in the thread
Dragonbane general thread [+]
with
Like
.
@Spellslinging Sellsword, FYI, Maggan worked on Dragonbane. I believe he's even the writer of the aforementioned Troll's Spire...
Sep 16, 2025
MacDhomnuill
reacted to
Maggan's post
in the thread
Dragonbane general thread [+]
with
Like
.
If I was the Gamemaster I think the adventures would take two or maybe three sessions each, depending on how much npc interaction the...
Sep 16, 2025
MacDhomnuill
replied to the thread
Shadowheart...Daggerdark [+]
.
This is a great looking frame, if you haven’t already you should put it up on the DH sub reddit.
Sep 13, 2025
MacDhomnuill
reacted to
zakael19's post
in the thread
Shadowheart...Daggerdark [+]
with
Like
.
Ok, did some musing about how I'd want to handle some more mechanical stuff. My goal here continues to be to hit the abstracted feel of...
Sep 13, 2025
MacDhomnuill
reacted to
overgeeked's post
in the thread
Shadowheart...Daggerdark [+]
with
Like
.
You seem to have missed the point of the thread.
Sep 13, 2025
MacDhomnuill
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
Heads shots pretty rare yet satisfying for us. We make lucky shots less destructive by using the floating critical rule from TacOps. The...
Sep 13, 2025
MacDhomnuill
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
Play test report 1. We had 12 players broke into two games. I’ll start with ammo explosions cause it’s easier. We didn’t see much...
Sep 13, 2025
MacDhomnuill
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
Targeting computers let you make called shots but it ain’t easy.
Sep 13, 2025
MacDhomnuill
reacted to
Kannik's post
in the thread
Battletech Public Playtest Thread
with
Like
.
When it comes to the side tables, at first blush I'm less keen on the revision. A lot of what I would consider firing to the side of...
Sep 13, 2025
MacDhomnuill
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Why would the GM do this? One of the principles is to not undermine success. There’s also an awful lot of fairly soft moves the GM can...
Sep 13, 2025
MacDhomnuill
reacted to
kronovan's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I remember the attempt at simplified rules in the 25th Anniversary box set, which every player I knew despised. I thought they might be...
Sep 11, 2025
MacDhomnuill
reacted to
Celebrim's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I don't like removing the side hit locations, it makes the mech feel too much like a vehicle. But I am very much in favor of reducing...
Sep 11, 2025
MacDhomnuill
reacted to
Kannik's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I'll start with ammo explosion, as it's quicker and something I've also toyed with over the years. Firstly, because it has always...
Sep 11, 2025
MacDhomnuill
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
So, playtest round 1 is labeled "Survival Package". Its pretty simple with just two major rule changes. Remove side hit location...
Sep 11, 2025
MacDhomnuill
reacted to
thirdkingdom's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I loved it. I started playing again last year, and I was able to jump in straight having last played in . . . 1994?
Sep 11, 2025
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