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MacDhomnuill's latest activity
MacDhomnuill
reacted to
Bolongo's post
in the thread
Free League Announces Dragonbane: Trudvang
with
Like
.
Yes.
Dec 6, 2025
MacDhomnuill
replied to the thread
Dragonbane general thread [+]
.
the Goblin Worg rider was the instant wake up call that this wasn't DnD. It took one PC to zero HP in a single attack and almost took...
Dec 6, 2025
MacDhomnuill
reacted to
SlyFlourish's post
in the thread
Dragonbane general thread [+]
with
Like
.
I added 1 ferocity to the goblin / worg in the first encounter and it worked well for six characters. dangerous and scary.
Dec 6, 2025
MacDhomnuill
reacted to
Von Ether's post
in the thread
Dragonbane general thread [+]
with
Like
.
The new DB has a very similar set up.
Dec 6, 2025
MacDhomnuill
reacted to
Von Ether's post
in the thread
Dragonbane general thread [+]
with
Like
.
In SotDE, a lot of the dungeon bosses are assigned Ferocity more as a formula than a standard number. The formula was either Ferocity=#...
Dec 6, 2025
MacDhomnuill
reacted to
Staffan's post
in the thread
Dragonbane general thread [+]
with
Like
.
In the earliest days, magic items were pretty much ad-hoc. I think there were some examples in the core book but not many. With the...
Dec 6, 2025
MacDhomnuill
reacted to
Nebulous's post
in the thread
Dragonbane general thread [+]
with
Like
.
Dragonbane is a great game. It feels kind of like playing low level Skyrim where getting your ass handed to you is probably going to...
Dec 6, 2025
MacDhomnuill
reacted to
Aldarc's post
in the thread
Dragonbane general thread [+]
with
Like
.
I don't necessarily know about the original DoD, but the upcoming Book of Magic supplement will include and discuss magic items.
Dec 6, 2025
MacDhomnuill
reacted to
Von Ether's post
in the thread
Dragonbane general thread [+]
with
Like
.
Dec 6, 2025
MacDhomnuill
reacted to
Sir Brennen's post
in the thread
Dragonbane general thread [+]
with
Like
.
This is why the Heroic Abilities (akin to Feats in D&D) Defensive and Fast Footwork really change things for a PC (or even an tougher...
Dec 6, 2025
MacDhomnuill
reacted to
SlyFlourish's post
in the thread
Dragonbane general thread [+]
with
Like
.
Yeah, I actually did some translations of Ereb Altor lore and got the Luminous Path out of it but it looks like I'll have to make up a...
Dec 6, 2025
MacDhomnuill
reacted to
Bill Zebub's post
in the thread
Dragonbane general thread [+]
with
Like
.
I also think it's a nice touch that most monsters can't be parried, only dodged. In fact, in general I love how the dodge/parry...
Dec 6, 2025
MacDhomnuill
reacted to
overgeeked's post
in the thread
Dragonbane general thread [+]
with
Like
.
It’s such a great bit of mechanics. Auto hit, roll for the specific attack, and multiple attacks per round. Pouring over the charts...
Dec 6, 2025
MacDhomnuill
reacted to
Von Ether's post
in the thread
Dragonbane general thread [+]
with
Like
.
That monster/end boss technology as inherent to a game has been long over due. So many GMs want to have a climatic battle with one big...
Dec 6, 2025
MacDhomnuill
reacted to
Bill Zebub's post
in the thread
Dragonbane general thread [+]
with
Like
.
For those unfamiliar with Dragonbane, the game makes several mechanical distinctions between "monsters" and "NPCs".
Dec 6, 2025
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