Spot and Listen are class skills for all player classes IMC. My reasoning is that adventurers that aren't good at seeing/hearing what's about to kill them don't tend to stay adventurers for very long. That being said, I also give bonuses based on character level to both spot and listen...
I give 8 at first level. 4 must be spent on craft skill(s) and the other 4 on Profession(s) of the players choice, with no cross-class penalties. After first level, they're on their own if they want to add more to any of those choices.
I also do, on occasion give skill bonuses(but not...
No, because the "foundation" you created is now in the item itself, which remains magical until something else happens to specifically destroy the magic set into the item(ie. MDJ)
The way I see it is that the spells that are scribed in it free of the regular scribing cost are *because* of the magical enchant set on the book. When that magical enchantment no longer exists, the spells that were scribed in it cease to exist as well.
Edit: Let me see if I can explain my...
I would not make the same ruling for a regular spellbook for 3 reasons:
1: A regular spellbook does not require the Craft Wonderous Item feat to make.
2: A regular spellbook does not have a caster level minimum to create.
3: A regular spellbook does not have a continuing "Moderate...
I'd personally go with the entire book becomes a blank 100 page book. Blessed Books are things that you fill with all your spells and keep them in your Stronghold or Leomund's Secret Chest. Keep a regular old spellbook for travelling.
Perfectly legit use of both spells. It's just a matter of whether or not it's worth it to the players to blow up good loot or not. Now, for DM's on the other hand, go wild. :) It's especially good if you happen to have a player or two that you somehow managed to let them get their hands on...