Heya 5ekyu! Let's talk about those! I hope I don't give to big an explanation, but this is the exciting part of the process, getting it all solidified, so some of those are things we've been nailing down in the text recently!
Currently I'm using hit point driven combat. With that comes 2...
Heya 5ekyu! Let's talk about those! I hope I don't give to big an explanation, but this is the exciting part of the process, getting it all solidified, so some of those are things we've been nailing down in the text recently!
Currently I'm using hit point driven combat. With that comes 2...
Thundershot, I'm not at liberty to delve into what all we're using or when we're setting the adventure and core, but I feel confident that you'll be able to make the minor adjustments necessary to go off book with ease. A lot of Stargate, at least from a gameplay mechanics view, is pretty...
Thundershot, I'm not at liberty to delve into what all we're using or when we're setting the adventure and core, but I feel confident that you'll be able to make the minor adjustments necessary to go off book with ease. A lot of Stargate, at least from a gameplay mechanics view, is pretty...
Salutations!
My name is Mack Martin (as you may have noticed) and I'm the lead designer for the Stargate RPG! I just thought I'd hop in and post a response about where we are at, and what you guys can expect from a system based on 5e!
While we're currently designing the system using "classes"...
Salutations!
My name is Mack Martin (as you may have noticed) and I'm the lead designer for the Stargate RPG! I just thought I'd hop in and post a response about where we are at, and what you guys can expect from a system based on 5e!
While we're currently designing the system using "classes"...