Recent content by malebode

  1. malebode

    damage reduction for armor?

    Such rules are included in Swords & Sorcery's Advanced Player's Guide. Basically, armor has a hardness and a number of hit points. Repairing it takes a craft check. The amount of damage that can be repaired depends upon the armorsmith, so getting armor repaired expediently is paramount. I...
  2. malebode

    Dragon Lords of Melnibone experiences anyone?

    In order to properly represent the type of magic that is in Michael Moorecock's Melnibone and Young Kingdoms, it would be necessary to revamp the entire magic system. Instead, Chaosium just took the core magic system and basically skewed it slightly toward summoning. The demon rules are just a...
  3. malebode

    Parry Variant

    <WHINE>Aw, c'mon! I went to the effort of making a spreadsheet and everything. Somebody reply with something; even if only to say, "That'll never work", "You broke d20", or "It's too hard". Jeez!</WHINE> Now that I've got that whining out of my system, I'll once again ask if anyone has any...
  4. malebode

    Parry Variant

    Bump
  5. malebode

    Parry Variant

    Greetings, all. I have worked up a possible variant to incorporate parrying into active defense. Basically, the change involves four defense methods: blocking with a shield; parrying with a weapon; dodging out of the way; armor. I filched the idea from Swords & Sorcery's Advanced Player's...
  6. malebode

    Parry variant - Help!

    I've been thinking about it, and it seems to me that a shield user ought to suffer a penalty for using both hands. It's obviously easier to use a sword and shield than a sword and parrying dagger, so I'm not suggesting a requirement of the Ambidexterity feat. Perhaps a -2 penalty on all...
  7. malebode

    Parry variant - Help!

    Thanks for the input, Planesdragon. I was already planning to have a defense bonus that would be used for dodging. I think the parry bonus should be based on BAB. Having a different bonus would be fine, it's just that I don't think it's necessary. It's the number of parries vs. the number...
  8. malebode

    Parry variant - Help!

    That's interesting. Each parry would be at the highest bonus, then?
  9. malebode

    Parry variant - Help!

    bump
  10. malebode

    Parry variant - Help!

    I have been experimenting with a way to incorporate active defense in a balanced way. What I want to accomplish is differentiation of parrying, blocking with a shield, and dodging out of the way. I have been using the old Grim ‘n’ Gritty system in my current game, and I am sure I will use some...
  11. malebode

    Grim-n-Gritty: Revised and Simplified

    SSquirrel, I've been running a once-in-a-while campaign in the AU setting using the old Grim 'n' Gritty rules. I made several modifications, and I'd be glad to forward that information on to you. -Malebode
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