I thought 19:18 was interesting, in that he says that the new edition was driven by management, not desires, and specifically by 2020 trends, i.e. getting more players online. This seemed obvious from some of the playtests, when they really seemed to be designing for the ability to code the...
Yes. Knight at the Opera writes about it here: The New School, the Old School, and 5th Edition D&D
But I think in the interview Mearls also says that 5e design has moved away from OSR principles. And some of it was an awkward fit for OSR principles to begin with (things like doing perception...
Why would you make this assumption? I'm a companion level 'grognard' and I haven't bought a wotc book since 2017, and even then only ever purchased the core books plus a couple supplements. Our group, whatever we play, uses a free vtt (owlbear rodeo) and has no interest in any subscription...
I think official dnd should include high levels (say, levels 11-20) but that all that info should be in a PHB2 for the 5% of players that actually want it. Such a book would have space for legit high level options, like bringing back prestige classes, high level feats, more high level spells...
Though, one of the things that Mearls says--and regrets--is that they were trying to appeal to a new audience with 4e (e.g. people who played WoW but not TTRPGs), and in doing so lost a lot of their 3.x audience
On the campaigns ending at 7th level thing: 5e should clearly just go to level 10, with some of the good ideas currently in the 11-20 range being rewritten for the 7-10 level range. It's a huge waste of space detailing all the 6-9th level spells that people never use, that could be in an...
1:00 - Mearls talks about the problem with bonus actions slowing down combat
2:56 - On how games could have multiple action economies for different character types, influenced by magic the gathering
5:20 - on the lack of tension in 5e fights, and how they are boring. “Spreadsheet design gone...