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Mannahnin's latest activity
Mannahnin
replied to the thread
Optimization and optimizers...
.
TBF if you're going to have a long ongoing campaign you're still going to have to win the large majority of fights you get into. The...
Jun 30, 2025
Mannahnin
reacted to
Seramus's post
in the thread
Optimization and optimizers...
with
Like
.
I was really pleased that Daggerheart's no initiative system allows specialists to shine if that's how everyone wants to play. The game...
Jun 30, 2025
Mannahnin
replied to the thread
Winning and losing in RPGs...
.
You can't win or lose at life, either, but people still talk about life having winners and losers, and we all know what they mean...
Jun 30, 2025
Mannahnin
reacted to
FitzTheRuke's post
in the thread
Winning and losing in RPGs...
with
Love
.
I think @Umbran had it right, but reversed it to make a point. The more important point, IMO, is that if it FEELS like WINNING, then...
Jun 30, 2025
Mannahnin
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
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The idea of winning/losing at TRPGs lines up pretty well with my experience of co-op board games--which are the only ones we play at my...
Jun 30, 2025
Mannahnin
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
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Like
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I personally have found that open ended nature to be the most useful way to explain the design/structural challenges of the RPG vs...
Jun 30, 2025
Mannahnin
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
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This is the crux of where people are seeing things differently. To the extent that the player playing well (and yes, "the player playing...
Jun 30, 2025
Mannahnin
reacted to
Gorgon Zee's post
in the thread
Winning and losing in RPGs...
with
Like
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Wining and losing are what characters do; do not what players do. As a player, your focus is having fun and (I strongly hope) helping...
Jun 30, 2025
Mannahnin
reacted to
Gradine's post
in the thread
Optimization and optimizers...
with
Like
.
I've softened my stance on optimization from in the past, where I thought it was a pox on the hobby. Optimizers are not only perfectly...
Jun 30, 2025
Mannahnin
reacted to
Bill Zebub's post
in the thread
Optimization and optimizers...
with
Haha
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That's why we always like to have at least one non-optimizer at the table.
Jun 30, 2025
Mannahnin
reacted to
Ruin Explorer's post
in the thread
Optimization and optimizers...
with
Like
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I mean, non-optimizers benefit massively more from both of those changes than optimizers lol. Optimzers will usually have PCs with...
Jun 30, 2025
Mannahnin
reacted to
prabe's post
in the thread
Optimization and optimizers...
with
Like
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The only quibble I'd have, here--and it's a minor quibble, I'm not looking for an argument--is that I think the distinction is the...
Jun 30, 2025
Mannahnin
replied to the thread
Winning and losing in RPGs...
.
This comes close to my feelings. Winning and losing in an RPG are mostly down to the mission at hand, but success or failure are usually...
Jun 30, 2025
Mannahnin
reacted to
Deset Gled's post
in the thread
Winning and losing in RPGs...
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Like
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The best analogy I can come up with is that it's like running a marathon. Scores will be taken. There will technically be a "winner"...
Jun 30, 2025
Mannahnin
reacted to
Umbran's post
in the thread
Winning and losing in RPGs...
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Like
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Well, note that in many multi-player games, several players can lose before the game ends. You can go bankrupt in Monopoly, and the...
Jun 30, 2025
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