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Mannahnin's latest activity
Mannahnin
reacted to
Hriston's post
in the thread
What are you reading in 2025?
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Finished reading The Story of the Glittering Plain by William Morris, continuing my tour of his fantasy works. I can see why JRR Tolkien...
Dec 8, 2025
Mannahnin
reacted to
trappedslider's post
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What are you reading in 2025?
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so the book i did an iil on finally showed up,so i'll dig into it this weekend. The Man from the Train is a 2017 true crime book...
Dec 8, 2025
Mannahnin
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
My groups started using a 5' grid (though usually hexes) in the 90s too, during 2nd ed. We were happy with how battlemats cut down on...
Dec 8, 2025
Mannahnin
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Agreed. Thankfully most of his are designed to be a 10' square map scale.
Dec 8, 2025
Mannahnin
reacted to
Hussar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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My only issue with that map, if the squares are meant to be 5 foot squares, there would be far, far too many combats or encounters where...
Dec 8, 2025
Mannahnin
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I thought we might look at a map (that I think is a really good design) just as a way to discuss some specifics: This is, of course, a...
Dec 8, 2025
Mannahnin
reacted to
Hussar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Heh. Now yes. There's a GREAT point. The OOTA maps are truly attrocious. FAR, FAR too large. Like, pointlessly large. Take the...
Dec 8, 2025
Mannahnin
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Love
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Secret areas, and secret doors (possibly between known areas, but enhancing manueverability). Jennell Jaquays' Borshak's Lair, I'm...
Dec 8, 2025
Mannahnin
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I forgot to mention that when prepping 10 foot square maps for Owlbear Rodeo, I pop the map into photoshop and erase the interior grid...
Dec 8, 2025
Mannahnin
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Yeah. I got a pad of 14 x 17 inch graph paper (quarter inch boxes) for redrawing maps for this reason.
Dec 8, 2025
Mannahnin
reacted to
Lakesidefantasy's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I think we would need to use a 10-ft map scale in order to get larger chambers because these maps are likely* to be confined to a 8.5 x...
Dec 8, 2025
Mannahnin
reacted to
THEMNGMNT's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I take your point. But choke points are fairly common, big rooms are not. I'd prefer to see that flipped.
Dec 8, 2025
Mannahnin
reacted to
THEMNGMNT's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I cannot emphasize this enough: Maps are too dang small! In my group, I have 5 players. Sometimes they have allies, henchmen, pets...
Dec 8, 2025
Mannahnin
reacted to
timbannock's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Seconding all of this. One great example is a lot of Caverns of Thracia (talk about going back to the founding and finding good...
Dec 8, 2025
Mannahnin
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
The first core D&D book to suggest a 5' grid for tactical use with miniatures was 1981 Moldvay Basic. But when "Standard" dungeon...
Dec 5, 2025
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