Recent content by Marshal Lucky

  1. Marshal Lucky

    Balanced encounters - yesterday vs. today

    Funny you should mention that. I was just discussing it in another thread: *Which reminds me: One area of difference is the emphasis in 1E on henchmen and hirelings. They were not only extra muscle, but a source of spare PCs should the "starters" get killed. 2E and 3E don't emphasize henchmen...
  2. Marshal Lucky

    perception of OD&D/AD&D as random deathtraps

    The word perception does NOT mean opinion. It means insight. If you perceive something, it means you take notice of something -NOT that you have an opinion. Hence the term ESP, meaning Extra Sensory Perception. That misuse of the English language aside, I think there was a 20-year-plus trend...
  3. Marshal Lucky

    Balanced encounters - yesterday vs. today

    I think the Moathouse in The Village Of Hommlet is an almost guaranteed TPK if the party is 4-6 1st level PCs. The bugbears (surprise) and ghouls (paralyzation) are the hardest part for 1st level characters. That said, the PCs have the option of running away if the you-know-what hits the fan.
  4. Marshal Lucky

    TSR Q&A with Gary Gygax

    I thought banshees (the AD&D version) were treated as undead in the Special category. You could make them more like the ones in Gaelic folklore, where each family has its own banshee that shrieks when a family member is about to die. This would be great if any of the PCs have characters of...
  5. Marshal Lucky

    What consitutes a "feat?"

    A real feat would be getting me to waste my time on d20.
  6. Marshal Lucky

    Will anyone fill WOTC's shoes with 3E?

    Not on these boards.
  7. Marshal Lucky

    Classic dungeons: What makes them great?

    Then the average party has a decision to make: Ditch the extra stuff you're carrying and run for your lives, or die in humiliating fashion. Oh, I forgot the third option: whine that the module is too tough and the DM needs to keep to a "story" to save the players from their own poor gaming.
  8. Marshal Lucky

    Classic dungeons: What makes them great?

    Maybe that's why they're called... ...the "Caves of Chaos". DUH! Or the PCs can run away. You used the word "story" 20 times before I stopped counting. Am I to assume from this that you think there should be a "story" in D&D. That's funny, I thought D&D was a game. Papers & Paychecks...
  9. Marshal Lucky

    why orc pc?

    Salvatore didn't do anything with Drizzt that hadn't been done already by countless players once Unearted Arcana came out in 1985. Only he wrote some very bad novels (second-rate Elric, which is funny because Elric was second-rate to begin with) with his Mary Sue character. Drow PCs were old hat...
  10. Marshal Lucky

    When did you start using Greyhawk?

    If Hasbro wanted to please Greyhawk fans, they'd re-release the original version (576 CY), with the Dragon articles by Gygax, Kuntz and Lakofka, plus relevant material from the classic modules, plus maps. All the FtA, Puppet, Vecna Lives nonsense could then be dumped down the drain in Bobby...
  11. Marshal Lucky

    When did you give up on Greyhawk?

    I never gave up on Greyhawk itself, just the pigswill David Cook, Lorraine Williams and TSR smeared all over it after Gygax was ousted. It was worse than what Rick Berman did to Star Trek.
  12. Marshal Lucky

    What Will Happen to Greyhawk?

    I wish someone would take the 83 boxed set, the Dragon articles by Gygax, Lakofka, Kuntz and put it together in one book with two maps (the original and an 8.5 x 11) with the timeline set back to 576 CY. From the A$$es was to Greyhawk what Rick Berman was to Star Trek.
  13. Marshal Lucky

    Why does D&D have bears?

    Why are humans on these worlds?
  14. Marshal Lucky

    Anyone remember Comeliness?

    I call it LOOKS and treat it as skin, hair or eye color, height or weight: the player can roll it or select it (within reason). The only times I can remember it coming into play was a human thief (total Looks score of 22) who had a very hard time sneaking around town with all the screaming girls...
  15. Marshal Lucky

    Is railroading sometimes a necessary evil?

    I never argued that setting up an environment is railroading. Again, you are resorting to strawmandering. It's not when the DM controls the NPCs, it's when he decides what the PCs will do (regardless of what the players have to say about it) before the game begins. I'm not very familiar...
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