Recent content by Massawyrm

  1. M

    Review of 4E on Aint It Cool News

    The problem here is that by rewording the original statement, you create the environment for bias where none exists. The phrase paraphrased here was: There were a number of comments made from our games that found themselves in later playtest copies and were eventually addressed. The various...
  2. M

    Review of 4E on Aint It Cool News

    Why sir, I believe you are understating things just a tad. ;) Maybe you should point him to my BRATZ review. Everyone likes me after they've read my BRATZ review. :D
  3. M

    Review of 4E on Aint It Cool News

    We playtested the system. There were a number of comments made from our games that found themselves in later playtest copies and were eventually addressed. Heh, I've heard about that E-mail. it was internal, sent to game developers and freelancers. I never got one, nor was it intimated. This...
  4. M

    Review of 4E on Aint It Cool News

    The original setup was alphabetical. it was a P-A-I-N. When looking for feats, players would often find the perfect feat, go to write it down then discover it was paragon level. Many an exasperated sigh was heard during level up sessions at feat gaining levels. But keep in mind that feats are...
  5. M

    Review of 4E on Aint It Cool News

    This isn't the review - this is my opinion on the final printing. It is actually a followup to the 7000wd 3-part review I posted three months ago. Before you use a phrase like "considering the source" you might, you know, want to know a little more about the source...
  6. M

    Review of 4E on Aint It Cool News

    There ARE Traps and hazards. Just no rules for making them yourself anymore like there is for monsters. They were in an earlier playtest version.
  7. M

    Review of 4E on Aint It Cool News

    That is exactly what the new system allows you to do. The Warlord also fills the same role as the cleric without all the in game hoojy-woojy. Limit them to only Fighter, Rogue, Ranger or Warlord and make Ritual caster NPC only - and whammo slammo, you've got yourself a low magic campaign that is...
  8. M

    The issue of super strength

    d20 powers balance Actually the question of balance is a fairly easy one to solve without much alteration to the system. I did it by creating the Power (PWR) stat, a stat that is only possess by powers, and is based directly off of WILL (for mentally derived powers) and FORT (for physically...
  9. M

    The issue of super strength

    Uh, yeah...I think you have some points about multi-genre play However, Superhero play is one genre that I feel fits d20 like a glove. Sadly, I feel that both the Hardcover distributed books and may of the PDF versions floating around for charge or for free kinda missed the point (or really...
  10. M

    The issue of super strength

    Actually, this system doesn't work. I strongly feel that the standard d20 system works just fine for this. Under your decreasing size to hit system, you, yourself in the real world, would never, ever be able to smack a mosquito (even feasting on your blood without it's dex bonus) because of it's...
  11. M

    The issue of super strength

    The Whole Str/lifting issue I've been working on a supers D20 adaption for my group for some time now and here are my ideas on the matter. First of all we did away with both the STR to hit bonus as well as the Armor AC bonus (turning it to Damage Reduction as is standard) which balanced out...
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