Recent content by mattmcan

  1. M

    Raise Dead House Rule

    We do have different ways of approaching everything. I like a good challenge and want tactical thinking to be paramount.. Where as to them it's a means to an end, the story and interaction is paramount. It involves a bit of compromise on both our parts, I'm certainly not opposed to a good...
  2. M

    Extended Rests

    In addition to the whole Raise Dead issue I brought up in another post I've been having some trouble with extended rests.. Keeping them from becoming commonplace in particular. What's 24 hours to them when it goes by in 3 seconds. There doesn't seem to be any real detriment to utterly...
  3. M

    Raise Dead House Rule

    I'm currently running a campaign where having someone lose a character could very likely mean losing that player; so making new characters isn't an option. On the other hand, I'm not one to fudge the dice one way or the other... To do so takes the risk and therefor the challenge and fun from...
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