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mearls's latest activity
M
mearls
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
One Store's Sales (D&D 2014 & 2024)
with
Like
.
That's always been thw trouble for anu company producing TRPG material: we don't need much to play for years, and we can share books and...
Wednesday at 1:38 AM
M
mearls
replied to the thread
D&D 5E (2024)
One Store's Sales (D&D 2014 & 2024)
.
I'm getting there! That's really interesting to read about how folks react to the various starter sets. Maybe a better way to think of...
Wednesday at 12:09 AM
M
mearls
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
One Store's Sales (D&D 2014 & 2024)
with
Like
.
Actually, it doesn't quite line up that way. I assume that our distributors (we sourced them from multiple places as the supplies...
Wednesday at 12:06 AM
M
mearls
replied to the thread
D&D 5E (2024)
One Store's Sales (D&D 2014 & 2024)
.
First, huge thanks to @FitzTheRuke for posting this. Very interesting! Three numbers that stand out to me: 194STARTER 2014 LAST MINES...
Tuesday at 5:56 PM
M
mearls
reacted to
Maxperson's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
I can definitely see that modular means different things to different folks. For me modular meant that each major chunk of the game was...
Nov 9, 2025
M
mearls
reacted to
dave2008's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
Thank you for the response and really glad to hear this part: I can't (though I guess I will have to) wait to see the final product.
Nov 7, 2025
M
mearls
reacted to
Christian Hoffer's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
Wizards of the Coast recently filed an application to register Dark Sun in the US, a sign that D&D could be bringing back the campaign...
Nov 7, 2025
M
mearls
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
In terms of modular design, the idea was to keep each segment of the game as independent as possible. If we could carry over only the...
Nov 7, 2025
M
mearls
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
I'm not sure if those specific rules would've been featured, but my plan (though obviously things changed when I took a job working on...
Nov 7, 2025
M
mearls
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
You could wire up a specific debuff that the creature can use to knock out a status put on it. If you specify that if it has that debuff...
Nov 3, 2025
M
mearls
reacted to
Teemu's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
I didn't read the whole thread, but I think Pillars of Eternity 2: Deadfire had a really good solution for control effects and bosses...
Nov 3, 2025
M
mearls
reacted to
Reynard's post
in the thread
D&D General
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
with
Like
.
I like this. What, I wonder, are the kinds of high level campaigns that would require some rules forking? Domain management (and, one...
Nov 2, 2025
M
mearls
reacted to
môrgondír's post
in the thread
D&D General
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
with
Like
.
I wonder if any success has ever been had with a campaign that wasn't strictly linear - where the players had x different character...
Nov 2, 2025
M
mearls
replied to the thread
D&D General
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
.
Lack of time, really. Were I to hack 5e for better high level play, I think I'd try to build content for both DMs and players. So maybe...
Nov 2, 2025
M
mearls
replied to the thread
D&D General
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
.
That's correct. I think there are a lot of reasons for that, but the biggest in my mind is that the work needed to play and run the game...
Nov 2, 2025
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