If you read the whole first paragraph, you would see that I dispute that a would-be warlock would bother or be capable of finding out that information.
From the would-be warlock's perspective, I'm sure it feels all very "independent" and special, but unless Cthulhu, Belial, and the nameless...
I don't believe "every dirt farmer and street urchin has memorized the PHB and MM" has ever been official, so there is no reason to believe that anyone knows any "cosmic secrets." Also, patrons pick warlocks for charisma, not wisdom or intelligence, so it is unlikely that the warlock can detect...
Since most of the patrons are unpleasant, I figure the primary purpose of the warlock is to harvest pain. Every hp of damage to a creature caused by a warlock goes into the patron's cosmic bank account (EB doesn't damage doors, because doors don't feel pain). Most warlocks don't know this...
One DnD 2026.05 on the front page has all the magical items and monsters of CR 4 or less from Adventures in Faerun, and some magical gifts (in the Misc tab) and the Boromar NPC's from Eberron Forge of the Artificer.
I do, but with the caveat that the gods on the lists are those whose agendas are the ones that the PC's are most likely to interact with, and there might be more out there. So, if the player wants a different god, that works out fine. The list is mostly there so players don't feel like they...
Mine is similar to the GW, but with a few differences. People don't have alignment, but actions do. The simple adventurer's guide says: if you hit someone or zap them with a spell, it is lawful if you were trying to conform to some standard, chaotic if you were trying to defy some standard...
Hercules killed two giant poisonous serpents unarmed as a baby. That is 22 points of damage from two unarmed strikes. Herc is basically as strong as he needs to be. Any class that assumes you get more strength as you level up doesn't really work. Hercules does have a progression (at least in...
In my setting, gods are basically Zeus's kids' level of gods, more in charge of things people do than things like the sun or the ocean (they can be, but they have to spend power on that, which they do for branding purposes). For example, Kord is the God of Training. If you spend effort to...
Or:
6. Simple could mean that the player does not regularly have to make any decisions about how the PC will prepare for activity after a long rest.
A definition that reflects how anyone has played roleplaying in the last 50 years. What a thought:eek: