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Mecheon's latest activity
Mecheon
reacted to
Mercurius's post
in the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
with
Like
.
Oct 4, 2025
Mecheon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Let's look at this from the other side of the game. Imagine if as a spellcaster, you get to pick your cantrips, but every leveled spell...
Oct 2, 2025
Mecheon
replied to the thread
D&D General
Weapons should break left and right
.
The Old Boy fight, while cool, is not what people think of when it comes to your average D&D fighter. There's a reason it gets quoted in...
Sep 30, 2025
Mecheon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Easier in theory than practice. Ok. My greatsword breaks. I grab the mace off the floor. I recalculate my attack (PB + Str) and damage...
Sep 30, 2025
Mecheon
reacted to
cbwjm's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If weapon breakage was in the game, especially breaking on a 1, it would be one of the first things I'd houserule away, it isn't a fun...
Sep 30, 2025
Mecheon
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not...
Sep 29, 2025
Mecheon
reacted to
Hussar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Or, as an alternative, give the fighter more options in combat. Instead of Attack, Attack, Attack, why not give the fighter... special...
Sep 29, 2025
Mecheon
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To repeat myself a little, the problem is that players who want to put increased amount of thought into playing a fighter already have...
Sep 29, 2025
Mecheon
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How exactly is this a good design goal? You're making them weaker AND you're making them more complicated in play. When one of the...
Sep 29, 2025
Mecheon
reacted to
EzekielRaiden's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Because that's how the words read to me. Things like... It seemed quite clear to me that this proposal was "This is what D&D should...
Sep 29, 2025
Mecheon
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think everyone who played any vudeo game with breakable weapons disagrees. There is nothing about dnd and fantasy that is evoked by...
Sep 29, 2025
Mecheon
replied to the thread
D&D General
Weapons should break left and right
.
That's the thread we're in, though. The Op specifically didn't like GWM, so we have to assume the replacement weapons are ones that...
Sep 28, 2025
Mecheon
reacted to
Umbran's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
There was no "angle", or stated goal, in the OP for protecting game balance. It was pretty much, "Break weapons, so people who build...
Sep 28, 2025
Mecheon
replied to the thread
D&D General
Weapons should break left and right
.
Is it realistic though? A well made, high quality sword isn't just going to snap all of a sudden or the unlucky 1/20 time the dice don't...
Sep 28, 2025
Mecheon
replied to the thread
D&D General
Weapons should break left and right
.
Its a hypothetical were you've got some sort of dedicated build and instead of having something that supports that, you get things that...
Sep 28, 2025
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