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Mecheon's latest activity
Mecheon
replied to the thread
D&D General
Critique My Funnel Rules for D&D5E 2024
.
Genuinely I'm questioning the why of it as well Every D&D since 3.0, and even 2E itself once kits got involved, is far more of a...
Wednesday at 10:26 PM
Mecheon
reacted to
Paul Farquhar's post
in the thread
D&D General
Critique My Funnel Rules for D&D5E 2024
with
Like
.
That’s not really an answer as to the “why”. Giving the players multiple characters to control slows the game down horribly. Running...
Wednesday at 10:01 PM
Mecheon
reacted to
doctorbadwolf's post
in the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
with
Like
.
Irrelevant. We are not discussing PC decisions to make fights harder foe themselves. That idea is an invention of your mind. No one but...
Mar 5, 2026
Mecheon
reacted to
doctorbadwolf's post
in the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
with
Like
.
Then you undetstand ghe term cinematic incorrectly in the context of TTRPGs. Okay? Did you actually read what you are quoting, or just...
Mar 5, 2026
Mecheon
reacted to
doctorbadwolf's post
in the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
with
Like
.
The heck you on about? It is a decision at the "what rules are we using to play the game" level, not the in character during play...
Mar 5, 2026
Mecheon
reacted to
Artamo's post
in the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
with
Like
.
I think D&D has only ever been about simulating other forms of fiction, not reality - to the point that I think simulation as a...
Mar 5, 2026
Mecheon
reacted to
Seramus's post
in the thread
D&D 5E (2024)
D&D 2024 Is Now OFFICIALLY Called "5.5e"
with
Haha
.
Mar 3, 2026
Mecheon
reacted to
Alzrius's post
in the thread
D&D 5E (2024)
D&D 2024 Is Now OFFICIALLY Called "5.5e"
with
Like
.
Nice to see WotC formally acknowledge what the rest of us already knew to be true.
Mar 3, 2026
Mecheon
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
D&D 2024 Is Now OFFICIALLY Called "5.5e"
with
Like
.
I mean, it’s what most players were calling it, and it’s a lot easier and more efficient to say or type than “the 2024 rules.” Not to...
Mar 3, 2026
Mecheon
reacted to
GarrettKP's post
in the thread
D&D 5E (2024)
D&D 2024 Is Now OFFICIALLY Called "5.5e"
with
Like
.
Roughly an hour ago, D&D Beyond’s support page was changed to include a “5.5e changes FAQ.” There, the site now officially refers to the...
Mar 3, 2026
Mecheon
reacted to
MarkB's post
in the thread
D&D 5E (2024)
Feedback wanted: Spend death save failures for additional hit dice
with
Like
.
It just seems so very situational as-is. Spending more than one death save to gain hit points seems suicidal as it can readily result in...
Mar 3, 2026
Mecheon
reacted to
Gradine's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
Feb 27, 2026
Mecheon
replied to the thread
D&D 5E (2024)
Feedback wanted: Spend death save failures for additional hit dice
.
A permanent loss for a temporary thing is a terrible tactical decision. Permanently crippling your character for, not even full HP in...
Feb 27, 2026
Mecheon
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Feedback wanted: Spend death save failures for additional hit dice
with
Like
.
:rolleyes: I have an idea... rather than argue the semantics, why not argue the actual point?
Feb 27, 2026
Mecheon
reacted to
Dire Bare's post
in the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
with
Like
.
Not quite. Certainly, the shift from the white box to AD&D, then 2E to 3E, then to 4E, then to 5E created almost entirely different...
Feb 23, 2026
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