Recent content by Mecheon

  1. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    I'd hate this. Frankly the druid and cleric should be set up as enemy classes to each other. Nature clerics fail miserably at actually being nature worshipers to the point if you want a decent one, you'd have to scrap the cleric chassis entirely as its generally useless at doing it. They're...
  2. Mecheon

    D&D General Weapons should break left and right

    I mean, call it my love of Touhou but given a certain ordinary magician I generally associate with broom-orientated combat, absolutely one of those things easy to associate on the combat side
  3. Mecheon

    D&D General Weapons should break left and right

    The Old Boy fight, while cool, is not what people think of when it comes to your average D&D fighter. There's a reason it gets quoted in Monk threads, not Fighter threads. This is not what people expect or want from picking Fighter. Imposing it on them will just create friction between intended...
  4. Mecheon

    D&D General Weapons should break left and right

    That's the thread we're in, though. The Op specifically didn't like GWM, so we have to assume the replacement weapons are ones that won't work on, to deny you the benefit of picking GWM. Umbram's pointed out its effects far more succinctly than I can I stand by my earlier comment. If you want...
  5. Mecheon

    D&D General Weapons should break left and right

    Is it realistic though? A well made, high quality sword isn't just going to snap all of a sudden or the unlucky 1/20 time the dice don't go your way. Requiring regular maintenance, sure, undergoing regular wear and tear, yeah, but its not like its undergoing atypical stress and the weapon...
  6. Mecheon

    D&D General Weapons should break left and right

    Its a hypothetical were you've got some sort of dedicated build and instead of having something that supports that, you get things that are useless to you. You can replace the katana in the example (i'd been playing limbus company, y'see. bamboo hatted kim has hands) with any other weapon. But...
  7. Mecheon

    D&D General Weapons should break left and right

    Quake's a bit different though, because the rocket launcher doesn't act the same way as every other weapon. Its great at rocket jumping and clearing enemies quickly, but does fail at tasks that the shotty or nailgun can excel at, even if they have less damage. You also keep your weapons...
  8. Mecheon

    D&D General Weapons should break left and right

    So I'm just going to put this down simply Sounds miserable and makes the fighter out to be weak and bad at their class. Also ruining people's whole reason for the build of "I want to be good at my One Thing", instead you're denying them the change to have their one thing they're good at and...
  9. Mecheon

    D&D General Why do we color-code Dragons?

    Species is always a rough thing because technically 'species' is just a specific population we're determined as distinct enough to count as different, they're not a real thing That purple was around back in 2E as the energy dragon, just never got updated
  10. Mecheon

    D&D 5E (2024) [Legendary Games] African Monsters Unleashed for 5E and Tales of the Valiant and The Dragon's Hoard!

    I hate to be. Me about this, but uh, that Bulgu's a bit. Very inspired by A Book of Creature's design for it, huh?
  11. Mecheon

    D&D General Why do we color-code Dragons?

    If this is some brand new creature, brand new to existence, that's, yeah, not great. But trolls and dragons are D&D staples in the world for decades now. Their quirks are going to be common knowledge, not some obscure lore known only by the most wizened sages found only in the depths
  12. Mecheon

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I mean, most of your average D&D settings would have most of them lying around in droves. Fiends, Celestials and Genies aren't exactly rare, Archfey have an entire other realm they can politic in for sidequests and consequences, Fathomless has a whole host of easy grabs deep beneath the waves...
  13. Mecheon

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    They're all plenty popular classes with unique storytelling niches and lengthy enough histories in the game. There's no burning desire to merge them and any attempt to will be met with pretty strong resistance due to said storytelling niches
  14. Mecheon

    D&D General D&D is now Steampunk (poll)

    Don't forget Spelljammer included Aura Battler- oh, sorry, 'Spirit Warriors' (with one of them that's flat out the villain from an OVA) and Gamera, while OA decided to flat out just have stats for Mothra, Orga and uh. The Gargantuas, for some reason And before all of that, in the earliest...
  15. Mecheon

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Also I do think its worth noting that a lot of the races that even the 4E stuff says don't exist in Athas? They..,.. Kind of exist in Athas or at least have 'close enough' equivalents. Like, let's just admit it: Tarek are just orcs
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