Recent content by Mecheon

  1. Mecheon

    D&D General I’m Trying to Love D&D Again—and I’ve Got Some Complaints. Young Grognard posting.

    Times change. (the day I stop using this Garrosh quote will be a sad day) But, yeah, the game changed because big exciting adventures turned out more fun and interesting than just simple dungeon delving. Dragonlance isn't ground zero of that, but Dragonlance was a sign of the times. Add in...
  2. Mecheon

    D&D General Melf's Guide to Greyhawk: The Shield Lands

    Well, based on some stuff that's come out about Transformers in the years since (and also the Mysterians which. hooooo boy), the cartoon wasn't him solo as Marvel Productions were trying to shove the 'kid and wacky dog' idea to everyone Including Transformers. Which they kicked back on Wasn't...
  3. Mecheon

    D&D General I’m Trying to Love D&D Again—and I’ve Got Some Complaints. Young Grognard posting.

    This is a bit of an impenetrable wall of text but I'll try my best! Well, you see, long before you were born, this little adventure came out called Dragonlance that smacked the traditional dungeon crawling in the face and said "Hey, what if there was like, a full story campaign and actual...
  4. Mecheon

    D&D 5E (2024) CoDzilla? Yeah Na Its CoDGFaW.

    Irrelevant flavour that does not impact how the character plays is not a balancing factor. All of the other times D&D did "You have to do this specific party-destroying RP thing" it just made the class unplayable. I get old editions liked to think you'd have your character around for years and...
  5. Mecheon

    D&D 5E (2024) CoDzilla? Yeah Na Its CoDGFaW.

    That's not really a balancing factor when we're talking about out of combat spells like Wish, though. I do think its a fair argument though because that's how the class was designed. "You won't achieve this game-breaking thing" is just a question of, why put it in the rules to begin with? 2E's...
  6. Mecheon

    D&D General DPR Calculations Wut?

    One's 'roll high and the specific rules of the game will determine', the other's 'roll high and go "DM may I?"'. One you gamble with, the other is guaranteed to at least do something. Ultimately, yeah. But in the long run of it? "Your character can do damage" will handle problems in just about...
  7. Mecheon

    D&D General DPR Calculations Wut?

    The exploration spells tend to be high enough in potency to disregard checks, and likewise the social spells tend to be a 'win one check but face consequences' nature. Its ultimately just roll high = win Traps exist, sure, but not with high enough frequency to build a character just for traps...
  8. Mecheon

    D&D General DPR Calculations Wut?

    The thing is though, 90% of D&D's mechanics are combat. There's no specific social or exploration rules outside of the vague 'high roll = good'. There's no social or exploration game to play or build towards. The social character could move nations. Orr the DM could say 'yeah no', and the build...
  9. Mecheon

    D&D General Greyhawk book is NOT 'Shield Lands' but 'Borderlands of Iuz' according to team member

    There's a completely unused Land of Dragons in Greyhawk lore that's been an easy Dragonborn fit for decades (yes I know about the French comic that people say happens there but there's no way in hell WotC are making a random French comic canon)
  10. Mecheon

    D&D 5E (2014) Let's Talk About Guns in 5E

    Do they, though? Warcraft has plenty of guns and I wouldn't say it really disproportionately imposes a genre on things, outside of other WoW stuff. Dwarven riflemen and elven archers both present different types of threats. Despite all being legendary weapons, a lot more people care about...
  11. Mecheon

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    That's not Wikipedia's end goal. Its trying to be an encyclopedia. In the dinosaur space, that means a lot of stuff needs to be put in that we know isn't accurate, but was considered back in the day. Consider Dawndraco. We're pretty sure that's just a random indistinct Pteranodon and the person...
  12. Mecheon

    Dungeons & Dragons releases Villainous Options playtest

    Though far more successful poster boy Arthas was, and I think its fair to say that more folks would think of this image when they think 'death knight' well before they think of Soth
  13. Mecheon

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Plus, well, given what just happened to Sora, and that had Disney money behind it, 'what about the future' may not necessarily look good in AI's case. When one of the big gen AI products just got completely shut down, it doesn't really speak to further reliability in the product. Wikipedia is a...
  14. Mecheon

    D&D General How do you do smart chaotic evil?

    Societies tend towards lawful, though. Chaotic characters tend to end up the lone wolves away from that society, so as the chaotic evil person amasses power? They're going to break away from that society through one reason or another. Be it banditry or something else And yeah, they need to be...
  15. Mecheon

    D&D General How do you do smart chaotic evil?

    Are they even going to care? Like, when it comes to 'smart chaotic evil', my brain goes to Zenos from FFXIV who is a complicated character but most likely falls into that 'chaotic evil' side of things. And he's not a dumb character. He's someone raised to end up ruling an empire, something he...
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