I mean, right back at you. We're talking about a game, not the GM's personal story generator where everyone is wowed by their decisions and follows the exact story beats. If they want to have exact reactions to things, they can go and write a fanfiction instead of trying to drag players by the...
I mean, I read that and my thoughts are either 'he's been destroyed by his own creation' or 'a rival sent that to take him out'. Neither of those are going to leave a mark.
Its. IIs genuinely not a scene I would ever see wanting a fear or horror check?
5E doesn't have stat limits in species design so its going to stick out, and stick out bad as a result.
Why are you looking to cap a stat? As mentioned its just screwing over certain class choices and making this species irrelevant to them
Similar rules existing in past editions doesn't mean those rules are good or should be brought back
I don't exactly see people clamouring for comeliness to return
Then why defend the rule we're commenting on (and generally agreed on is bad) if you don't know it?
That's unrealistic. You might get jumpscared for a moment at the spooky scary skeleton, but your dragon slaying warrior is then going to go 'ah, a skeleton, time to hit it so hard it does that...
Check Ravenloft's box set.
If you want to see it bad? Ravenloft Monstrous Compendium 2. Don't even need to go far into it
No, they're Fear and Horror checks. They're page 21 of the Ravenloft box set.
Morale died years ago and was worth it, and Fear and Horror checks were a mistake from day 1...
The opposite on the other hand was what 2e presented, where your characters were being taken out of the player's hands and being spooked by stuff that was laughably mild. It just leads to frustration
Fear checks were straight taken from a game with an entirely different set of assumptions, and...
Its an incredibly interesting historic note that we just have, so very little of on the English side. We only have the one that made it really big, and not how many other RPG roleplays there were through the years
Times change. (the day I stop using this Garrosh quote will be a sad day)
But, yeah, the game changed because big exciting adventures turned out more fun and interesting than just simple dungeon delving. Dragonlance isn't ground zero of that, but Dragonlance was a sign of the times. Add in...
Well, based on some stuff that's come out about Transformers in the years since (and also the Mysterians which. hooooo boy), the cartoon wasn't him solo as Marvel Productions were trying to shove the 'kid and wacky dog' idea to everyone
Including Transformers. Which they kicked back on
Wasn't...
This is a bit of an impenetrable wall of text but I'll try my best!
Well, you see, long before you were born, this little adventure came out called Dragonlance that smacked the traditional dungeon crawling in the face and said "Hey, what if there was like, a full story campaign and actual...
Irrelevant flavour that does not impact how the character plays is not a balancing factor. All of the other times D&D did "You have to do this specific party-destroying RP thing" it just made the class unplayable. I get old editions liked to think you'd have your character around for years and...
That's not really a balancing factor when we're talking about out of combat spells like Wish, though.
I do think its a fair argument though because that's how the class was designed. "You won't achieve this game-breaking thing" is just a question of, why put it in the rules to begin with?
2E's...
One's 'roll high and the specific rules of the game will determine', the other's 'roll high and go "DM may I?"'.
One you gamble with, the other is guaranteed to at least do something.
Ultimately, yeah. But in the long run of it? "Your character can do damage" will handle problems in just about...
The exploration spells tend to be high enough in potency to disregard checks, and likewise the social spells tend to be a 'win one check but face consequences' nature. Its ultimately just roll high = win
Traps exist, sure, but not with high enough frequency to build a character just for traps...