There's one kind of DM skill I've been thinking about a lot - mainly cause I find it hard to define. I guess you could call it verisimilitude or keeping suspension of disbelief but it's not really that. It's basically encouraging the feeling in the player that the imaginary game world is an...
I feel like it's helped my teaching/public speaking skills, but I had also been doing that for a bit anyway before I started DMing again. They seem to be practices that reinforce each other - I've noticed it's pretty common for forever-DMs to also be teachers in some capacity in another part of...
I suppose that touches on the thing I said about needing some experience to know when to focus on tracking vision and light sources so it's own kind of fun challenge for the players, rather than a chore with no particular stakes involved. Like if you go 'Oh by the way it's been an hour in-game...
My partner got really into the Delicious in Dungeon anime, and so I've had to figure out the edibility and effects of all the monsters she kills in our game. I didn't know this game existed till now so I may have to pick it up and crib from it, thanks for recommending!
When I was a kid we played 3.5 and basically everyone had a character with darkvision so I remember we essentially hand-waved over the issue of light-sources - we had a good time regardless so I wouldn't go so far as to say it ruined the experience.
When I began running games again without...
I'm a serial book-starter and not finisher. At the moment I'm returning to Le Guin's 'Tombs of Atuan', M. John Harrison's 'Light', and - as a massive genre switch - Baldwin's 'Giovanni's Room'.
I see people make fun of this and of Sutherland's art in general - but this painting in particular just warms my heart and brings me joy every time I see it. I'm a big fan of his Orcus drawing too:
It's actually looks like it was drawn by a medieval monk. The fact he included the miniature...
I'm torn between the green piggy orcs, and the monstrous Uruk-hai style of orc that is like a constructed abomination or something that just crawled out of the earth. I kind of want to have both because they feel like fundamentally different monsters at that point.
My friend at school had the 3.5 books and introduced me to the game. I had a halfling rogue called 'Obi Quiat' - said like 'Oh, be quiet'. We were lame kids.
Time Bandits. It's almost too perfect - the heroes are an adventuring band of thieves, with the constant threat of the Supreme Being behind them to get the players moving, and you can just make a series of different fun historical heist adventures and link them together with time holes.