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mellored's latest activity
mellored
replied to the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
.
there are a few circles specific spells in the book that really work well for "unleashing hell" by getting a bunch of apprentices.
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
.
That's only for reducing component costs. Half the effects just takes an action. The rest take a slot (any level).
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
.
I could be wrong, but don't think magic initiate works. You need actual slots. Also, it takes multiple actions and multiple...
Nov 3, 2025
mellored
reacted to
AlViking's post
in the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
with
Like
.
Don't get me wrong, I'm not convinced this is a good option and I don't plan on allowing it (I have access because one of my players...
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
I quite like that idea, with the monsters trying to disrupt the caster and allies trying to protect the wizard. But i feel like that...
Nov 3, 2025
mellored
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
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I guess it wouldn#t go smoothly with every spell and power, but maybe the rule could simply be: If you cast a spell that targets a...
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
Assuming a 3 part creature (or 3 parts left alive) Your suggestion: Cast Banish at level 4 (1 target), needs 3 failed saves. My...
Nov 3, 2025
mellored
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
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I do like the idea of thematically some of the parts can "block" the AOEs, to limit the amount of AOE damage that is inflicted. The...
Nov 3, 2025
mellored
reacted to
aco175's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
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Am I the only one thinking of this? Works for a construct or maybe an ooze where you 'kill' the big guy and it splinters. Maybe when...
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
some of each. I guess. "Roll an Int check". "It's big enough to attack just it's leg" just to be clear, I'm not suggesting that only...
Nov 3, 2025
mellored
reacted to
the Jester's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
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I have one creature that works like that, sort of, but it's huge- a shark big enough to eat entire islands in a single bite. It's really...
Nov 3, 2025
mellored
reacted to
Deset Gled's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
Number of parts can also reflect size. 2 or 3 for your Adult dragon, 5 for a Very Old one, 9 for a Great Wyrm. Follow up discussion...
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
Good points. And yea, these generally all have the same stats and each one is simple. It should be doing the same amount as the current...
Nov 3, 2025
mellored
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
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Personally, I don’t mind running large numbers of creatures in combat, especially when several of them are identical, like the four...
Nov 3, 2025
mellored
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
I agree that AoE should be more effective than 1 target, but less effective than hitting all of them. How about Half the...
Nov 3, 2025
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