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Recent content by memesis

  1. M

    Rate this feat: Extra Education

    Extra Education [General] Above and beyond the talents you acquire naturally and through ardent practice, you (or your mentor, school, cabal, church, etc.) also focus on a handful of skills that are regarded as important. Benefit: Choose any three skills. These skills are regarded as class...
  2. M

    Tactics and Formations

    This personally annoys me, and I tend to follow Kant's imperative, so in-game I generally limit things to "attack that target" or "secure this objective", and let the individual player work out whatever it is they want to do in order to make it happen. The other half of this sort of play is...
  3. M

    Tactics and Formations

    Thanks for replying, everyone :) The problem our group was ran into was "this PARTY will not survive contact with the enemy", more often than not, so they've basically delegated combat command to the best fighter (my PC). So (hopefully) solo "heroic" actions will be used when necessary, not...
  4. M

    Tactics and Formations

    I've seen a large number of threads devoted to "is this balanced" or "is this spell enough" and so forth. I haven't seen a lot of threads that deal with the capabilities of the party as a unit, rather than a set of individuals with cool capabilities. So I'm starting one, and hoping it doesn't...
  5. M

    [Whine] White Company vs. Ghasts

    I'm sort of annoyed by this, but I also liked how it turned out, so all is not lost. I play in a low-magic D&D game as a pure Fighter. Our party has one Rogue/Bard (a venture capitalist), a Rogue/Sorcerer, a Cleric/Paladin, a Monk, and a Sorcerer NPC. The PCs are all 4th-5th level, with few...
  6. M

    New Magic System in the making, should I take it on?

    Basically, every game designer stands on the shoulders of giants. To understand what to do (or what not to do), it's helpful to look at past efforts that have tried to achieve similar goals. GURPS Magic's Improvised magic system is such a beast.
  7. M

    New Magic System in the making, should I take it on?

    Do yourself a favor... Grab a copy of "GURPS Magic" and read up on its "Improvised Magic" optional rules.
  8. M

    Balance help: Samurai (prestige class)

    Easily doable. I can shuffle the progression around until it looks right.
  9. M

    Balance help: Samurai (prestige class)

    This is one of the things that I'm strongly debating. Two Knowledge prereqs seem to be more than adequate, assuming the PC this is intended for can buy enough of them in time :D Augh.. Thanks. The suggestion for making it based on Charisma has been instituted. Since the class isn't...
  10. M

    Balance help: Samurai (prestige class)

    Link: http://www.memesis.org/m.php?id=204 This is a Prestige Class I'm introducing into a game, but need help balancing. Flavor text is not present on the linked page, I'm still writing that. ^_^ Stat summary: Fighter BAB, favored saves Fort/Will, 4+int skills, about 15 class skills, and...
  11. M

    Price/Rate This Item: Portable Tower Shield

    Pehaps to avoid the 9000-gp pricetag for something whose value comes mostly when multiple party members can use one :)
  12. M

    Price/Rate This Item: Portable Tower Shield

    Operating in a similar fashion to Heward's Handy Haversack and Ehlonna's Quiver, this item (shaped like a large bracelet, and taking up room where a buckler would) is permanently linked to a singularly-shaped extradimensional space. The wearer, as a free action, may draw a specially-prepared...
  13. M

    Lightweight combat-map software?

    I'm looking for software that will EASILY let a medium-sized group manage its battles online. I'm hoping to avoid the top-heavy multimegabyte do-everything type packages if possible, and Web-based would be a big plus (we have Mac and Linux users in the group). Anybody know of an existing...
  14. M

    Pros and Cons: spell components and visibly-prepared spells

    For instantaneous casters, the rules would be more or less as they are - use the material when you cast the spell. As for limiting clerics a bit, well... Frankly, that's something they could use anyway. :)
  15. M

    Pros and Cons: spell components and visibly-prepared spells

    First, I think I screwed up and put this in D&D Rules instead of House Rules. Duh. This is basically one of the balancing factors to the previous post, about stilled spells and components. It means that major spells with expensive components really do seem major - the caster goes through the...
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