Recent content by Mercule

  1. Mercule

    Get Started With World of Darkness With The New Blood Starter Pack

    I think this is why, in part, my group ended up gravitating toward Mage and, to a lesser extent, Changeling. In Mage, you're still more or less human and, even though you have some lofty ambitions, you still have normal human drives. Some Friday nights, you just want to go to the pub, play pool...
  2. Mercule

    I Do Declare! Do you? (POLL)

    There are so many issues with D&D combat (and the system, in general) that you can't fix them all. It's a large-grain system and you either accept that or wallow in pain.
  3. Mercule

    I Do Declare! Do you? (POLL)

    Oh, wow. I'd forgotten about the caller. Not sure whether that was part of the core rules or something in a Dragon. Pretty sure that's where some groups ended up having a heavy-handed PC "leader".
  4. Mercule

    Dungeons & Dragons: Dark Alliance Video Game Announcement Trailer

    Wow. There is nothing -- not one thing -- appealing about that trailer. In fact, everything about it makes me want to stay away.
  5. Mercule

    Expect "seven or eight" Dungeons & Dragons games in the near future

    The are so many factors that could make this work or fail, IMO. The most obvious is the actual quality of development, including the engine. The D&D system is turn-based. If you're playing a party, I don't see how you can really get away from that. For a single-character game, though, I could...
  6. Mercule

    Diversity in D&D Third Edition

    I can mostly see where you get that breakdown, but that's not how I read it, originally. It's been a really, really long time, so I'm reaching into the back of my brain, but I interpreted it more "Mediterranean" (Oeridian), "Germanic/Nordic/Celtic" (Suloise), "Far Eastern" (Baklunish), and...
  7. Mercule

    Diversity in D&D Third Edition

    Actually, I did miss that line. I had to go look up the Touv, since I only used the gold-and-red box, written by Gygax, and they weren't part of that. This is where the fan base splinters, too: I don't really consider anything not written by Gygax as canon to GH. In the red-and-gold box, the...
  8. Mercule

    Diversity in D&D Third Edition

    There is a balance to be struck. Archetypes exist for a reason and can be powerful. The trick is to be diverse enough that it feels open, without losing out on the strength in “playing to type”. Not every icon needs to be subversive.
  9. Mercule

    Diversity in D&D Third Edition

    I don’t get this take. I actually really liked the Greyhawk take on the ethnicities. It included most of the breadth of real humanity without either just taking real world stereotypes as-is or just switching the name tags. Do I want those to carry into other settings? No, but I don’t want the...
  10. Mercule

    Eberron Is Here Today!

    Yeah... I've heard they added that. Also disappointing, IMO. D&D is a toolbox with a variety of settings, not a unified setting, in itself. Trying to say "everything connects" is a stupid mistake, IMO. It's not hard to house rule a crossover, but forcing "Star Trek and Star Wars are in the same...
  11. Mercule

    5E New Unearthed Arcana: Psionics!

    It looks fine, power-wise. Theme-wise, it should have been a sorcerer, not wizard. Yes, there's a whole conversation about whether psionics should be its own system or not, but that's somewhat beside the point when trying to decide which existing class to use for psionics -- as this article is...
  12. Mercule

    Eberron Is Here Today!

    Nice review, over all, but I have one nit to pick: This is, honestly, a WTF point, from me. I don't see how Eberron is related to the Realms, at all. I'd actually say something more like, "If you like the D&D game but want something other than the Forgotten Realms, especially if you want cooler...
  13. Mercule

    5E Mechanics you don't want to see, ever

    Kinda. I've had times, over the years, when a play brought in a character that just never clicked with the group. Most of the time, the player realizes this and either tweaks the character or switches again. A few times, though, they insisted on continuing to bring that character to the table...
  14. Mercule

    5E Mechanics you don't want to see, ever

    I agree... kinda. My issue isn't with players having narrative control abilities, it's with it being class-based. Either everyone gets meta toys or no one does. My 5E game's inspiration has evolved to something more like Savage Worlds bennies and it works really, really well. But, it does so...
  15. Mercule

    Is character class an in-world concept in your campaigns?

    Nope. I absolutely hate the notion and have gone out of my way to make trying to do so confusing, in my home brew world. I have a nation with an elite military group called "rangers", that are actually well known for their arcane knowledge -- they started as explorers and, effectively...
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