Recent content by Merlecory

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    D&D General Weapon Mastery - Yea or Nay?

    Yes. A stronger warrior can more quickly and easily maneuver their weapon.
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    D&D General Weapon Mastery - Yea or Nay?

    Snip Piercing defenders would make sense for things that have some sort of armour (plate, a tough hide, scales, etc). A character who blocks with a shield or dodges out of the way but is cut is hit. I wouldn't have issue with the unarmored person suffering from GFB or poisoned weapons, except...
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    D&D General Weapon Mastery - Yea or Nay?

    I've been thinking a bit more about masteries, and in particular Graze. The fact that you deal damage on a miss makes no sense. It also raises questions about how interactions like green flame blade are supposed to work. Does my (ex) greatsword make some contact? If some, surely green flame...
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    D&D General Weapon Mastery - Yea or Nay?

    I was a nay, for two reasons. First, I still feel like I just say "I take the attach action", when I play a martial. If I had choices of a few masteries in any given action*, I probably wouldn't have this complaint. Second, some of these masteries seem odd(?) narratively. Push and topple make...
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    D&D 5E (2024) Best 5.5 Mechanic They Should Use More IMHO

    I have the start of some homebrew rule changes here, that I think are in a similar vein. 2 categories: Numerical, and re-roll. Re-Rolls are the same advantage/disadvantage we are familiar with. Numerical can take the form of flat bonuses (ie +/- 2), or could be bonus dice ( ie add 1d4). I...
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    D&D 5E (2024) Fixing ranger with higher level mark spells.

    I mean, this whole thread is about changing rules to better suit people's ideas of fun. If you think hunters mark is an ok central mechanic, or don't want this thread to be about everyone's favorite bespoke hipster ranger idea, that's fine. But the idea that we can't change the base ranger seems...
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    D&D General Limiting Utility Cantrips

    I don't believe they exist.
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    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Jeremy Crawford says that the (2014 Monk's) ki empowered strikes are described as magical, and therefor suppressed in an anti-magic field. I think you'll have to go get the dev team onboard.
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    D&D General B/X Vs Modern Ability Scores. ENworlds D&D Design Pt 1

    Can I ask for some clarification? Your post is not super clear to me. Is this a post about how players generate their stats? (Strength score, Dex score, etc) Is this a post about having scores vs just the modifier? Is this about what score should give what modifier?
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    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    The 2014 wizard needs to spend 1 minute/level of spell for each spell they prepare. I suspect that those rules aren't tracked/enforced very often. I don't remember it coming up much in my 3.5 days, but that was a while back...
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    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    I think the rest rules are the ultimate source of discontent for these spells, and would need changes. I think Galder's tower was written by someone who didn't really consider it's dimensions, especially when letting it be furnished. Each floor is either 10 ft X 10ft, or a circle ~11.25 ft in...
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    D&D General Redesigning DnD 5e with no Bonus Actions

    Truncating here, with the intention of adding on some small wrinkles: The importance of those decisions, and the easiness of those decisions are two other axis you could use to determine player satisfaction. One important decision, with several compelling alternatives can be a satisfying turn.
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    D&D General Processes to make Magical Items

    If you are trying to make the actual instructions seem more arcane/mystical, I might try looking at how older recipes (ie 1700s) were written. For example: Take the stēle and put to it a peck of bone dust. Fold the metal well. Heat again with wyrm flame, then bathe the sword into good oils...
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    D&D General Processes to make Magical Items

    I'll throw a couple in An item struck by lightning as the final step The bough of a young tree from a sacred grove Freely given, or stolen depending on what you like A sword forged from a thousand hands: each hammer blow must be done by a new person Instead on being cast in a sand mold, it...
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