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MGibster's latest activity
MGibster
replied to the thread
Tips and Tricks to Running a Con Game
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When I used to run Living Greyhawk adventures I ran into problems. Some players simply viewed me as a rubber stamp for gold, magic...
Aug 21, 2025
MGibster
replied to the thread
Tips and Tricks to Running a Con Game
.
As much as I don't care for the X-Card myself, I understand why people might recommend it for a con. I think maybe we don't want this...
Aug 21, 2025
MGibster
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Aug 21, 2025
MGibster
replied to the thread
Fighting the Gray Tide (Miniature Painting)
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Finished a squad. The first Legion squad in about 3 years.
Aug 21, 2025
MGibster
replied to the thread
Tips and Tricks to Running a Con Game
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I had stupid behavior ruin a GURPS Fantasy con game I was playing in a few years ago. On two separate occasions some players, and not...
Aug 21, 2025
MGibster
reacted to
Koloth's post
in the thread
Tips and Tricks to Running a Con Game
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This is from experience running many Star Fleet Battles scenarios years ago but much should be useful for RPGs. 1. Verify from the con...
Aug 21, 2025
MGibster
reacted to
Morrus's post
in the thread
Tips and Tricks to Running a Con Game
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Expect a sore throat afterwards. Conventions are noisy, and when you have to raise your voice for 4 hours, it will hurt the next day. If...
Aug 21, 2025
MGibster
replied to the thread
My FREE One-Page "Lifepath" RPG
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It was kind of fun just reading through that. Thanks for posting.
Aug 20, 2025
MGibster
reacted to
Umbran's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Yeah. Back in the days of the FASERIP Marvel Super Heroes game, I had a character whose primary powers were shrinking, density control...
Aug 20, 2025
MGibster
replied to the thread
Fighting the Gray Tide (Miniature Painting)
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Yub nub!
Aug 20, 2025
MGibster
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Aug 20, 2025
MGibster
reacted to
Dannyalcatraz's post
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Worlds of Design: The Problem with Space Navies, Part 1
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That’s just Batty!
Aug 18, 2025
MGibster
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Speak for yourself! I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter...
Aug 18, 2025
MGibster
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Having secondary characters worked for Ars Magica and I can see it working for other games. It might not be a bad idea for some games I...
Aug 18, 2025
MGibster
reacted to
Ruin Explorer's post
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What are your thoughts on TTRPGs with non-standard dice?
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Personally funky dice are a hard red line for me. A couple of reasons for this: 1) No king rules forever, and most don't rule very long...
Aug 18, 2025
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