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Micah Sweet's latest activity
Micah Sweet
replied to the thread
Alternatives to map-and-key
.
Not every playstyle places primary emphasis on scene-framing.
Aug 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
The fiction evolves causally due the actions of the characters. The mechanics merely represent this. This is different than the GM...
Aug 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
Yes, but it seemed that you needed help. So here is an alternative: instead of having map, the GM makes mental or written notes of the...
Aug 11, 2025
Micah Sweet
replied to the thread
Alternatives to map-and-key
.
If you say something others disagree with, I think they have the right to call that out. I know you've exercised that right in other...
Aug 11, 2025
Micah Sweet
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
the more broadly you want to define skill challenge the more case based the criticisms of it are going to be. 4e skill challenges were...
Aug 11, 2025
Micah Sweet
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
I think social skill challenges in certain social situations can make sense. Primarily ones where the NPC motivations and reasoning...
Aug 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
The characters could observe the keep from afar, they might want to roll history to see whether they might know something that would...
Aug 11, 2025
Micah Sweet
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
Maybe if you directly addressed the criticism, because I don’t follow the significance of whatever point you are trying to make here...
Aug 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
But that is not what the rules actually do. Rules do not care about obstacles, they care about the number of successful checks. Thus if...
Aug 11, 2025
Micah Sweet
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
I’ve gotten that vibe before about my play as well, but it’s usually quickly dismissed Why though? If the premise is this band of...
Aug 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
Combat rules are structured rigidly to allow a tactical mini game. I would not want all of the game to work like this. Though of course...
Aug 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Alternatives to map-and-key
with
Like
.
Given that you said you meant literal map and key, whole tread is rather weird, given that most roleplaying do not involve such. Instead...
Aug 11, 2025
Micah Sweet
replied to the thread
Alternatives to map-and-key
.
Actually, the players are making a lot of those decisions, when they have their PCs take certain actions and pay attention to certain...
Aug 11, 2025
Micah Sweet
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
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Like
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I think there are rules at play in how I assess the fictional state. If the players say they want to sneak across the grounds, I set the...
Aug 11, 2025
Micah Sweet
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
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It's not about what I, the GM, feel. It's about how what fictional state has been reached given the results of individual action...
Aug 11, 2025
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