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Micah Sweet's latest activity
Micah Sweet
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
It doesn't hurt that the proper materials for crossbows, while more expensive over all, were much more common outside of Great Britain...
Sunday at 11:29 PM
Micah Sweet
reacted to
Lanefan's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Not just sales numbers, but player-base numbers. Look at any of the data provided by online gaming sites* (roll20, Foundry, etc.) and...
Sunday at 10:47 PM
Micah Sweet
replied to the thread
Common Pitfalls in Game Design
.
Great! So what counts as "insanely successful" if we don't count D&D? Just the games @Ruin Explorer mentioned (if in fact they do)? Others?
Sunday at 10:47 PM
Micah Sweet
reacted to
Ruin Explorer's post
in the thread
Common Pitfalls in Game Design
with
Like
.
It's the least-worst one imho, that's for sure (I had to check which one it was - it's the recent-ish Modiphus one, right? I do have the...
Sunday at 10:45 PM
Micah Sweet
replied to the thread
Common Pitfalls in Game Design
.
Do you have those issues with STA as well, or just other Star Trek RPGs? I feel STA sims Star Trek pretty well, in all senses of Sim. I...
Sunday at 9:59 PM
Micah Sweet
reacted to
Jfdlsjfd's post
in the thread
D&D General
The ph icon characters
with
Like
.
Well, this spell has a history of unforeseen drawbacks...
Sunday at 9:55 PM
Micah Sweet
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
I have two sets of the physical FFG dice and have held on to the app on my phone. I also spoke to Edge Studios at Gencon, and while...
Sunday at 9:26 PM
Micah Sweet
reacted to
Argyle King's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
Originally, I thought of them as a barrier. After playing a few games with them, I've come to enjoy some of them. So, it depends on the...
Sunday at 9:23 PM
Micah Sweet
replied to the thread
Common Pitfalls in Game Design
.
If you're going to use a phrase like "insanely successful" (not my phrase, mind), it should mean something. If it has to do with sales...
Sunday at 9:21 PM
Micah Sweet
replied to the thread
Common Pitfalls in Game Design
.
How so? Is there a line that separates "successful" from "insanely successful"? Ignoring D&D specifically as you say, what makes any RPG...
Sunday at 8:51 PM
Micah Sweet
replied to the thread
Common Pitfalls in Game Design
.
D&D has been insanely successful. PbtA, BitD, Ironsworn, etc have been sufficiently successful (which IMO is all any game needs to be...
Sunday at 8:31 PM
Micah Sweet
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
My reading is simply that a good number of posters don't want others to talk about games, playstyles, mechanics, market trends, etc that...
Sunday at 8:23 PM
Micah Sweet
reacted to
Ruin Explorer's post
in the thread
Spoilers
Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)
with
Like
.
Yeah that felt kind of funny, like maybe that was written before the earlier scene? Because in the earlier scene, he's pushing for an...
Sunday at 8:14 PM
Micah Sweet
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
I'd still like the GM to be able to make an in-fiction causal claim though, and preferably one that doesn't read like it was invented...
Sunday at 8:11 PM
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I know. England, though, was VERY effective with their longbowmen. We have halflings, but I've never seen a Ling. Now I see that they...
Sunday at 8:08 PM
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