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Micah Sweet's latest activity
Micah Sweet
reacted to
jian's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Coming back to pitfalls in game design, I’d like to talk about one that occasionally comes up in the games I read, which is...
Yesterday at 8:47 PM
Micah Sweet
reacted to
darjr's post
in the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
with
Like
.
Shadowdark too. I think having viable alternatives on FLGS shelves and with enough player base, will help the hobby. Hopefully D&D...
Yesterday at 8:46 PM
Micah Sweet
reacted to
rmcoen's post
in the thread
Worlds of Design: Only Human
with
Like
.
I actually just emphasized that to my players in-game last night. "Why doesn't someone just clear out the Verdant Waste [a massive...
Yesterday at 7:36 PM
Micah Sweet
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
And I was using the 4e version as my basis, which is why I read minions as primarily a narrative device.
Yesterday at 5:49 PM
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I agree. The minion is a narrative tool according to what 4e wrote about its use. Like any tool, though, you can also use it for other...
Yesterday at 5:47 PM
Micah Sweet
replied to the thread
Worlds of Design: Only Human
.
I've always assumed adventurers of any species are very rare because, quite frankly, it's a suicidal way of life that only looks...
Yesterday at 4:55 PM
Micah Sweet
replied to the thread
Worlds of Design: Only Human
.
I play to explore an imaginary but self-consistent world, plausible within it's assumptions and supernatural exceptions. In many cases...
Yesterday at 4:49 PM
Micah Sweet
replied to the thread
Worlds of Design: Only Human
.
My response to that is not to run a no gunpowder game, but I know a lot of folks value aesthetics more than I do.
Yesterday at 4:44 PM
Micah Sweet
reacted to
Minigiant's post
in the thread
Worlds of Design: Only Human
with
Like
.
I agree simulation really is an important. Is more of a sense of connection to the backdrop. By shoving a whole bunch of different...
Yesterday at 4:42 PM
Micah Sweet
reacted to
Tonguez's post
in the thread
Worlds of Design: Only Human
with
Like
.
That 200 years of fertility is a major assumption though. On Earth we know a woman can stop being fertile (go through menopause) and...
Yesterday at 3:17 PM
Micah Sweet
replied to the thread
Worlds of Design: Only Human
.
I think reality has shown us that, while it's certainly nice to have solid worldbuilding reasons for your classic fantasy RPG...
Yesterday at 3:17 PM
Micah Sweet
reacted to
CF07's post
in the thread
Worlds of Design: Only Human
with
Like
.
D&D is indeed not Tolkien nor Middle Earth but your assumption that they would expend significantly more resources and want to grow...
Yesterday at 3:05 PM
Micah Sweet
reacted to
CF07's post
in the thread
Worlds of Design: Only Human
with
Like
.
Well there are a lot of things that could account for the difference. Humans may have a much higher fertility rate overall and be...
Yesterday at 3:04 PM
Micah Sweet
replied to the thread
Worlds of Design: Only Human
.
Well...I can definitely see that point of view. Reminds me of the Agent Smith Virus Theory. Or Idiocracy.
Yesterday at 2:37 PM
Micah Sweet
reacted to
Lanefan's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Or - put another way - in fields like this where mistakes don't really matter very much, trial and error is sometimes the very best way...
Yesterday at 2:34 PM
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